Jun 12

Beaconing workshop at EC-TEL 2017

Posted by Massimiliano Cazzaniga

Authoring game-based STEM learning experiences. This workshop, organized by imaginary, brings together technology enhanced learning solutions and experiences in the context of authored learning coming from two different H2020 EU projects, Beaconing and Rage and it will be an opportunity to design and author pervasive gamified experiences!

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Apr 4

Beaconing promo video available

Posted by Massimiliano Cazzaniga

Check out our brand new promo video produced by imaginary, and get ready to join the STEM revolution! Very soon it will be available with subtitles in all the other supported languages.

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Mar 24

Learning Analytics integration and exploitation

Posted by Massimiliano Cazzaniga

imaginary is currently testing Beaconing’s Learning Analytics platform, which is built on top of the previous RAGE Learning Analytics asset, in order to find the best way to integrate it with Beaconing’s mini games ecosystem, which is also currently in development. The goal is to find the best way to send xAPI statements…

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Sep 27

The “Chatbot era” has begun

Posted by Massimiliano Cazzaniga

After Facebook’s announcement, during the last F8 conference, about the opening of Messenger APIs to third parties developers, the “Chatbots era” officially started. Many platforms such as Slack, Telegram and Kik or brands such as CNN, started delivering new chatbot experiences to their users inside the messaging platform where they spend the most of their time. The Shine service…

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