Jun 12

Wordles word world – could word clouds aid gamified lesson design?

Posted by Theo Lim

Inference is a human ability that differentiates us as individuals. Sometimes we make inferences with  full conscious awareness, sometimes semi-consciously. Not all information or the inferential steps are processed by the brain. One thing is certain, while we perform inferences everyday, we fail to appreciate its ubiquitous nature, its pervasiveness influencing our cognition,…

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Nov 24

A Technology enhanced Further Education (FE) project

Posted by Theo Lim

An estimated £0.6 billion is spent annually on the Repair and Maintenance of pre-1919 buildings, and an important part of this procedure includes stone replacement e.g. recent figures on the proposed Glasgow school of art restoration estimated that 10% of the overall cost (£25-35 million) will be made available for stone work repairs.…

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Nov 22

BEACONING in ASME 2017… Anyone Game?!

Posted by Theo Lim

The Games Ecosystem Track in ASME will again be part organised by a few BEACONING partners, namely HWU and UNIHB. The track will be under the 37th Computers and Information in Engineering Conference (CIE) Focus for this year will be more towards the use of gaming approaches, game-VR, and gaminig technology in industrial…

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Apr 28

DNA of new Education

Posted by Theo Lim

As educators, aren’t we all are guilty of ‘old school’ approaches? We force upon students regulated, constrained classroom learning, driven by theories and models of learning styles that limit development of higher intellect. Here are some observations… Witness the conventional transmittal of “knowledge”, where a hundred pairs of eyes stare at projected material,…

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