Dec 3

PlayVisit y BEACONING en la Gamification Europe Conference 2018

Posted by Pau Yanez

PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…

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Nov 13

Beaconing and PlayVisit for Smart Cities, Tourism, Heritage and Culture

Posted by Pau Yanez

PlayVisit, an spinoff from the BEACONING Project allows users to get excited visiting cultural places by interacting with adventures in which the discovery of the real world through the challenge guides a memorable experience to learn about and learn about history, culture and heritage. PlayVisit has been presented in Tarragona at the 1st…

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Aug 8

SERIOUS GAMES: 5 GAMIFICATION PITFALLS TO AVOID

Posted by Alexey Usoltsev

Abstract While the whole world cheers continuously the incredible properties of gamification, it might be great to enquire about serious game failures. Those which didn’t stay the course compared with the heavyweights of the market. What are those games dead the first day of their release as a result of violent reviews from…

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Nov 8

Beaconing game plots. The Hero’s Journey

Posted by Pau Yanez

A serious game plot for is a story, which may be linear or branched, that structures the narrative elements chosen by the author, in game mechanics to drives the user experience, from the beginning to the end of the lesson-path, fostering motivation and the interaction of the player with game assets like characters,…

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Jun 14

Top Tips for Gamifying Classrooms/Workshops

Posted by David Wortley

Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…

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