Experiments were conducted with 34 pedagogical students of the Complutense University of Madrid, in December 2017.

DESCRIPTION OF THE GAME

Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.

The game aims to motivate a further discussion of aspects such as: bullying in schools and cyberbullying (both incidence of the problem and how to tackle it), advantages of videogames to raise awareness, what they learn associated with a memory, the importance of dealing with observers in bullying, avoiding passive observers and making observers act in favour of the victim.

DESCRIPTION OF THE EXPERIMENTS

The experiment was conducted with pedagogical students to validate the game applying their knowledge and to teach them how games can be used as an educational tool, in particular to raise awareness of a certain issue.

Pedagogical students testing the game Conectado.

You can also check out the video created by the teacher of the class about the experiments: https://www.youtube.com/watch?v=zyptz8KEKVA