PlayVisit_SmartCities_Heritage_Tarragona_gamification_technology
Nov 13

Beaconing and PlayVisit for Smart Cities, Tourism, Heritage and Culture

Posted by Pau Yanez

PlayVisit, an spinoff from the BEACONING Project allows users to get excited visiting cultural places by interacting with adventures in which the discovery of the real world through the challenge guides a memorable experience to learn about and learn about history, culture and heritage. PlayVisit has been presented in Tarragona at the 1st…

Read More

Aug 25

Can a Game Tell if You Are Learning?

Posted by Devon Vehlow

What if a fun and addictive game can tell if you are learning? Well, that’s just what we are trying to create. A smart system that can tell if you are learning and, based on your interactions with the game, decide what it needs to do to make sure you learn successfully and…

Read More

Nov 8

Beaconing game plots. The Hero’s Journey

Posted by Pau Yanez

A serious game plot for is a story, which may be linear or branched, that structures the narrative elements chosen by the author, in game mechanics to drives the user experience, from the beginning to the end of the lesson-path, fostering motivation and the interaction of the player with game assets like characters,…

Read More

Jun 14

Top Tips for Gamifying Classrooms/Workshops

Posted by David Wortley

Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…

Read More

Jun 14

The Value of Games in STEM Education

Posted by David Wortley

Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…

Read More

Feb 10

Meet BEACONING’s industry partners

Posted by admin

BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania

Read More

Feb 10

Meet BEACONING’s R&D partners

Posted by admin

The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.

Read More

Feb 10

BEACONING countries

Posted by admin

Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.

Read More

Feb 4

BEACONING ecosystem

Posted by admin

BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…

Read More

Feb 4

BEACONING objectives

Posted by admin

OBJECTIVES 1. Integrate technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches ensuring that the BEACONING platform is innovative while also extending our scientific understanding and practice-based experiments of engaging a community of learners including those with disabilities with a more inclusive, connected and contextualised learning process. 2. Develop, implement…

Read More