Mar 14

BEACONING Analytics technology reused to teach videogame bachelor students

Posted by Cristina Alonso

BEACONING Analytics System is being reused in teaching lessons for students of the Videogame Development degree, in the Computer Science Faculty of the Complutense University of Madrid (Spain). The students of the Videogame Development degree are being provided with the uAdventure serious games authoring tool including the BEACONING Analytics to teach them how…

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Mar 12

BEACONING Analytics integrated in uAdventure serious games authoring tool

Posted by Cristina Alonso

BEACONING Analytics has been successfully integrated into the serious game authoring tool and editor uAdventure. The open-source serious games authoring tool uAdventure for Unity has been developed by the e-UCM Research Group based on their previous created tool eAdventure (that was Java-based). Building up from the RAGE Analytics System, the increased, enlarged and…

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Dec 3

PlayVisit y BEACONING en la Gamification Europe Conference 2018

Posted by Pau Yanez

PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…

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Aug 8

SERIOUS GAMES: 5 GAMIFICATION PITFALLS TO AVOID

Posted by Alexey Usoltsev

Abstract While the whole world cheers continuously the incredible properties of gamification, it might be great to enquire about serious game failures. Those which didn’t stay the course compared with the heavyweights of the market. What are those games dead the first day of their release as a result of violent reviews from…

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Nov 8

Beaconing game plots. The Hero’s Journey

Posted by Pau Yanez

A serious game plot for is a story, which may be linear or branched, that structures the narrative elements chosen by the author, in game mechanics to drives the user experience, from the beginning to the end of the lesson-path, fostering motivation and the interaction of the player with game assets like characters,…

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Jun 14

Top Tips for Gamifying Classrooms/Workshops

Posted by David Wortley

Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…

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Jun 14

The Value of Games in STEM Education

Posted by David Wortley

Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…

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