The new gaming approach used in PokemonGo game is a great success since people of all age and background, especially young ones are now going outside to play, discover new places, learn to collaborate and also challenge each other’s.
The BEACONING Scenarios based on Geolocation and pervasive learning in which students will have to face challenges in quests and missions can benefit of that new approach by providing outdoor gaming missions to be completed by students thus reinforcing their competencies.
For example, in one of the proposed BEACONING scenario, addressing Mathematics for helping students facing difficulties to bridge the gap between high school and the first year of university/technical and vocational studies, the idea of introducing outdoor challenges needing to be completed to progress to a new level will ensure the adhesion of students to the application and reinforce the willingness of learning to progress and reach the assigned target