Beaconing Project


BEACONING’s concept is to digitally enable play-learn in everyday spaces fostering cross-subject learning, facilitated by personified gamified lesson plan where context-aware educational resources and ad-hoc learning in the surrounding environment can be triggered.
BEACONING pragmatically addresses the needs of disabled learners, who are engaging with general education.

1. Integrate technologies, pedagogical and social perspectives

using pervasive, context-aware and gamified approaches ensuring that the BEACONING platform is innovative while also extending our scientific understanding and practice-based experiments of engaging a community of learners including those with disabilities with a more inclusive, connected and contextualised learning process.

Develop, implement and validate the BEACONING platform that:

  • leverages cutting-edge approaches including the Future Internet technology, mobile, gamification, pervasive gaming, procedural game content generation, game authoring, human-computer interfaces, learning analytics and problem-based learning model;
  • is usable, adaptable, extendable and sustainable.

3. Explore and measure the level of engagement, effectiveness and impact

that is enabled by the BEACONING platform towards incentivising learners and fostering acquisition and transfer of knowledge and skills, validate this through large scale pilots involving a community of stakeholders and practitioners in Europe, and provide an exploitation and business plan for the platform adoption.