Teachers and learning designers can reuse the existing games and personalize parameters such as the location and the number of POIs, difficulty level or the pedagogical content. To view the component click here.
With this option the dictated speech can be turned into text and then can be inputted into the Beaconing interface. Speech recognition is particularly effective for those with Dyslexia and cognitive disabilities. To view the Student UI, click here.
PlayVisit is a powerful authoring tool to create gaming experiences in the real world, through the use of geolocation technologies, which has been created based on the BEACONING R+D+I project. Pau Yànez tell us about the PlayVisit project, the scientific framework behind the project and how it is disrupting the education and tourism markets.
The eLSE conference is a great place for exchange of ideas, research outcomes, business case and technical achievements. This year, the central theme of eLSE conference is „New technologies and redesigning learning spaces”.
ATS will present here how BEACONING concept and its application can be further used for teaching and learning in different learning environments that foster engagement, productivity, and achievement while allowing for seamless integration of educational technology.
The conference will be held in Bucharest, Romania from the 11th up to the 12th April 2019.
Educational Technology Summit (ETZ) is the main government initiated Ed-Tech event in Turkey. At the SEBIT stand of the expo area, BEACONING was showcased to the visiting officers and occasional young enthusiast.
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