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Manuel Freire (UCM) participated in the eMadrid Session of the OEB Conference (Online Education Berlin). The conference, held from 5-7 December 2018 in Berlin (Germany), is “the global, cross-sector conference and exhibition on technology supported learning and training”. During the conference, researchers from the eMadrid network participated in a special session on “data-driven education”. Manuel Freire, from the e-UCM Research Group, presented the work done in the group regarding data-driven education & serious games. Carlos Delgado Kloos, from the Universidad Carlos III de Madrid (Spain) and Maren Scheffel, from the Open Universiteit Nederland (The Netherlands) were also speakers in the data-driven education panel.
The OEB conference, as stated in their website, includes:
- A unique, cross-sector focus, fostering exchange between the corporate, education and public service sectors
- 2,000+ international learning professionals from over 80 countries, bringing together their expertise and experiences
- 100+ exhibitors, ranging from established global learning and technology market leaders to emerging edtech start-ups
- 100+ sessions in various formats: hands-on workshops, plenaries, interactive breakout sessions, discussions and debates, labs, demos and performances
During the Games and Learning Alliance conference (GALA 2018), Cristina Alonso Fernández (UCM) presented the full paper entitled “Improving serious games analyzing learning analytics data: lessons learned” which summarizes the experience of using learning analytics data with serious games in projects including BEACONING. The Conference was held in Palermo (Italy) from the 5th to the 7th of December 2018.
The abstract of the paper can be seen below.
Abstract: Serious games adoption is increasing, although their penetration in formal education is still surprisingly low. To improve their outcomes and increase their adoption in this domain, we propose new ways in which serious games can leverage the information extracted from player interactions, beyond the usual post-activity analysis. We focus on the use of: (1) open data which can be shared for research purposes, (2) real-time feedback for teachers that apply games in schools, to maintain awareness and control of their classroom, and (3) once enough data is gathered, data mining to improve game design, evaluation and deployment; and allow teachers and students to benefit from enhanced feedback or stealth assessment. Having developed and tested a game learning analytics platform throughout multiple experiments, we describe the lessons that we have learnt when analyzing learning analytics data in the previous contexts to improve serious games.
About the conference
The Games and Learning Alliance conference (GALA 2018) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.
The full program of the conference can be found here.
- On December 10th 2018, during the Digital Education Stakeholder Meeting in Luxemburg, the Beaconing team …
- On December 04th-06th 2018, the BEACONING project was presented by a team from Coventry University, …
- Grand Competition at the 3iCampus BEACONING launched by ORT Innovation FRANCE for the Centers and …
- The stonemasonry game created for the HoloLens for the BEACONING program was shown off recently …