HW VET hololens simlation
Nov 15

Heriot-Watt pilots the VET game with Edinburgh College

Posted by Aparajithan Sivanathan

Heriot-Watt University has started its pilots with lecturers and students form Edinburgh college. Amazingly, Students just started the playing the game with no instructions at all! Does this mean our developers have captured their domain requirements spot-on? Although the early observations evidenced the 'play' was undoubtedly enjoyable, there is more to the story.…

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Oct 20

Augmented Reality Book reviews exhibition – Coventry Central Library

Posted by Michael Loizou

Members of the BEACONING project and DMLL staff attended the opening of an exhibition of Augmented reality book reviews. Sylvester Arnab, Michael Loizou, Luca Morini and Mark Lewis assisted in the background research and testing of various Augmented Reality packages which helped Coventry Library select Aurasma as the software to be used in…

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Oct 20

Workshop on Serious games and Key Trends for the Healthcare Sector – Coventry University

Posted by Michael Loizou

The BEACONING team organised a very successful workshop at Coventry University to discuss the opportunities and challenges for adopting software applications / serious games and other technologies to improve healthcare provision. Approximately 30 students and staff from various departments of the University attended and there was a lot of interest in all 3…

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Oct 20

Learning Analytics Model (LAM) and meta-LAM

Posted by Cristina Alonso

The Learning Analytics Model (LAM) is responsible for describing which data is to be collected for a particular educational videogame and how this data should be processed, reported, and interpreted. The LAM is an integral part of building usable dashboards for the different stakeholders, and is a key component of Game Learning Analytics.…

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Oct 9

A summary of “Prime example Ingress: Reframing the Pervasive Game Design Framework (PGDF)”

Posted by Nadera Sultana

The prestigious International Journal of Serious Games has published this paper on designing a framework on pervasive games where the research team of three namely, Heinrich Söbke, Jannicke Baalsrud Hauge and Ioana A. Stefan has taken the location-based, augmented-reality mobile game Ingress as their reference point. This work is partially funded under the…

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