Dec 3

PlayVisit y BEACONING en la Gamification Europe Conference 2018

Posted by Pau Yanez

PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…

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Uso de tablets em laboratório na escolaglobal
Feb 7

escolaglobal®, 600-student school group from Portugal, will follow and experiment with BEACONING pervasive technology

Posted by Leonel Morgado

The escolaglobal® school group, from Santa Maria da Feira county (Portugal), encompassing 600 alunos, is developing since 2015 an educational technology effort in every room, in the hands of every student, from preschool to secundary (“sixth form”) levels – TeK.escolaglobal, in cooperation with researchers from Universidade Aberta and Universidade de Coimbra. Going beyond…

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Jun 20

BEACONING presented by GeomotionGames

Posted by Pau Yanez

The BEACONING project at #SpinUOC On June 16th Pau Yanez, CEO of Geomotion Games, presented the BEACONING project at SpinUOC event organized by the Open University of Catalonia (UOC). #SpinUOC is the Universitat Oberta de Catalunya’s (UOC) transferable knowledge event to present the innovative solutions produced by startups in Catalonia to society and industry.…

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Jun 14

Top Tips for Gamifying Classrooms/Workshops

Posted by David Wortley

Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…

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