Jan 23

Did you know…Student UI translation

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The interface can be translated in all the national language of the Beaconing partners, such as: English (the main language), French, German, Italian, Spanish, Portuguese, Romanian, Polish and Turkish. The interface has also implemented a functionality to select manually, from a list, the desired language. To view the Student UI, click here

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Jan 23

Did you know…GLP

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The Gamified Lesson Paths (GLP) provide a modular, flexible repository of gamified learning activities and learning activity design, that can be easily embedded in a variety of pedagogical needs, contexts and narratives. To view the the AT-GLP component, click here

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Jan 18

Did you know…Student UI help

Posted by admin

The tool is personalized for each screen of the application and to access it you just click on the "i" pictogram in the top-right menu. The information is displayed in pop-up windows.  To view the Student UI, click here

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Jan 18

Did you know … AT-GLP

Posted by admin

The Authoring Tool for Gamified Lesson Paths (AT-GLP) is the core structure of the BEACONING system. The main objective of this component is to map the Lesson Paths to minigames, allowing teachers to configure gamified experiences for their students. To view the the AT-GLP component, click here

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Jan 17

Did you know…Student UI

Posted by admin

It represents a virtual city with seven points of interest, one for each component: the Authoring Tool for Gamified Lesson Paths (AT-GLP), the Meta-Game, the Teacher UI, the Student UI, the Authoring Tool for Context Aware Challenge (AT-CC), the Learning Analytics and the Accessabar. To view the Student UI, click here

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