Jun 20

BEACONING presented by GeomotionGames

Posted by Pau Yanez

The BEACONING project at #SpinUOC On June 16th Pau Yanez, CEO of Geomotion Games, presented the BEACONING project at SpinUOC event organized by the Open University of Catalonia (UOC). #SpinUOC is the Universitat Oberta de Catalunya’s (UOC) transferable knowledge event to present the innovative solutions produced by startups in Catalonia to society and industry.…

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Jun 14

The Value of Games in STEM Education

Posted by David Wortley

Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…

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May 10

BEACONING requirements

Posted by Jannicke Baalsrud Hauge

BEACONING is aiming at developing a platform that provides access to lessons plans, games, moocs, mobile application etc. in an easy way. The main target groups are students in the age of 16-24 with and without disabilities and teachers. BEACONING will support individual learning by providing personalized user interface and lessons plans. It…

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Cyber physical training studio
Apr 28

FE Pilots are underway…

Posted by Aparajithan Sivanathan

We thought to take the BEACONING concepts to next level of complexity, therefore we can poke and testify its fundamental principles, adaptability, scalability and sustainability. We wanted to apply the BEACONING concepts to a physical skills development scenario, one of the extreme cases of BEACONING pilots.

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Apr 28

DNA of new Education

Posted by Theo Lim

As educators, aren’t we all are guilty of ‘old school’ approaches? We force upon students regulated, constrained classroom learning, driven by theories and models of learning styles that limit development of higher intellect. Here are some observations… Witness the conventional transmittal of “knowledge”, where a hundred pairs of eyes stare at projected material,…

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Apr 22

Our First Workshop, and some Thoughts on the Design process

Posted by Luca Morini

It was great to meet again the other partners in Barcelona for our first workshop, three months after the Kickoff here in Coventry, and finally getting our hands dirty at trying and designing scenarios! This is frankly a huge project, which means working with people speaking very, very different, languages. This is not…

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Feb 10

Meet BEACONING’s industry partners

Posted by admin

BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania

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Feb 10

Meet BEACONING’s R&D partners

Posted by admin

The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.

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Feb 10

BEACONING countries

Posted by admin

Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.

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Feb 4

BEACONING ecosystem

Posted by admin

BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…

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