Breaking the barriers to gamified learning by empowering educators to create their own playful lesson plans. Using narratives and minigames, learning contents are turned into an adventure.
Accessabar is a tool integrated in the Student UI and Teacher UI that makes the content accessible for students with disabilities.
Accessabar addresses cognitive, physical or visual disabilities and includes key facilities such as: Text to Speech, Speech Recognition, magnification, changeable font size and style, screen tinting, convert text to audio.
The beacons defined in the Beacons Inventory can be reused for different purposes and for different activities or games.
By using beacons, teachers can create location based game where the GPS signal is not strong enough. Beacons can also be used outdoors when there is a need for higher precision than the one provided by GPS.
Gamified Lesson Paths constitute the core of the BEACONING Project and experience. The GPL embed learning in the daily life of the students, while providing deep engagement through their Game Plots overlaid over the pedagogical content. The specific aim of this deliverable is to describe how GLP relate to and are supported by the other components of the platform, respectively the Authoring Tool, the User Interfaces, the Game Plots, the Minigames, the Location Based Activities, and the Learning Analytics.
BEACONING Core Services links all the components into a coherent ecosystem and provides central services for user management, single sign-on & session management, LMS integration, minigame registration, game plot registration, gamified lesson path storage, assignment and access management, as well as the distribution of analytics tracking codes to components in the gameplay flow. Service descriptions are provided using the OpenAPI standard, to facilitate integration with third parties.
Learning Analytics Models (LAMs) allow data tracking for meaningful analysis and visualizations. LAMs allow Analytics to provide meaningful insights into student actions, helping the different stakeholders to understand how learning is taking place. While LAMs can be provided for each game or mini-game in the BEACONING platform to provide game-specific analysis, they can also be shared among minigames with similar analysis requirements.