DID YOU KNOW?

TEACHERS

Beaconing learning adventures
The Beaconing Ecosystem integrates an authoring pipeline for creating Gamified Lesson Paths?
To view examples of Gamified Lesson Paths and explore the Beaconing learning adventures click here.
Beaconing AT-GLP
The Authoring Tool for Gamified Lesson Paths (AT-GLP) is the interface that learning designers can use to create and gamify the lesson paths?
The Authoring Tool for Gamified Lesson Paths (AT-GLP) is the core structure of the BEACONING system. The main objective of this component is to map the Lesson Paths to minigames, allowing teachers to configure gamified experiences for their students.
Beaconing GLP
Gamified Lesson Paths constitute the main day-to day interaction with the platform, for students and teachers?
The Gamified Lesson Paths (GLP) are modular, flexible objects that are stored in a repository of gamified learning activities and learning activity design. GLPs can be easily customized to a variety of pedagogical objectives, contexts and narratives.
Beaconing Game plots
Game plots are the “game narratives” that promote progression on a Gamified Lesson Path?
A Game Plot is an aggregation of scenes, which are the basic blocks of the plot of the game (rooms, worlds, levels), chained sequentially by meta-narratives.
Beaconing Scenes
A Scene of a Game plot can be identified by its title and has two different parts: external variables and nodes?
The external variables are the narative content which can be edited and is reflected into the game, such as the name of a character or some dialogues. Nodes are the slots where the mini games can be included.
Beaconing Metagame
Metagames are pervasive, game-driven experiences that blend context-aware challenges and minigames as motivational drivers for learning?
The “Metagame” engine can launch minigames and/or location based activities, from the core services. The metagames can be customized to meet specific learning objectives and student needs.
Beaconing AT-CC
The Authoring Tool for Context-aware Challenges (AT-CC) enables teachers, acting as learning designers, create pervasive experiences for students?
The location-based component is integrated within the BEACONING ecosystem and facilitates learning processes outside of the classroom. The story is built around physical Points of Interests selected by the teacher.
Beaconing AT-CC Teachnologies
The AT-CC uses three different technologies – beacons, GPS and QR codes – to create location based activities?
By using these technologies, teachers can create engaging location-based activities that integrate POIs into a narrative flow.
Beaconing AT-CC Challenges
The Context Aware Games created with the AT-CC, can be fully integrated with other minigames and challenges present on the Beaconing platform?
In this type of games, teachers can include minigame in each POI, asking students to answer to the questions associated to a STEM subject.
Beaconing AT-CC POIs
The AT-CC assists players in finding the POIs, showing the remaining distance in real time?
Using the GPS technology, the AT-CC tool provides support throughout the entire route, guiding players to the end point with the help of clues defined by the teacher.
Beaconing AT-CC Reusability
The Context Aware Games created with the AT-CC are reusable and customizable?
Teachers and learning designers can reuse the existing games and personalize parameters such as the location and the number of POIs, difficulty level or the pedagogical content.
Beaconing AT-CC Beacons
The beacons defined in the Beacons Inventory can be reused for different purposes and for different activities or games?
By using beacons, teachers can create location based game where the GPS signal is not strong enough. Beacons can also be used outdoors when there is a need for higher precision than the one provided by GPS.
Beaconing AT-CC QR Codes
In the AT-CC component it is possible to configure QR codes to create location based challenge?
The solution is based on printed QR codes which can be scanned by the student to receive location based content. QR codes must be placed in areas where they can be easily scanned by the end users.
Beaconing AT-CC Challenges
The AT-CC component offers two types of location-based challenges: Follow the path and Treasure hunt?
In both of the location-based challenges, teacher can integrate minigames or other activities such as: check in, upload images or video content.
Beaconing Minigames
The Beaconing platform offers up to fifteen mini games, that can be used when creating a gamified lesson plan?
Each mini game can be customized through interfaces provided by the Authoring tool or external interfaces, according to the teacher’s needs.
Beaconing Minigame Swipe and Seek
With the Swipe and Seek minigame, the teacher can create an interactive game where the answer can be formed by dragging a line between letters?
The Swipe and Seek game provides hints which highlight a letter of the answer and can be freezed, to pause the game play a few seconds.
Beaconing Minigame Generic Quiz
The Beaconing platform offers a minigame where the teacher can create a quiz type game?
The Generic quiz minigame provides up to five layouts to customize the questions: multiple choice selection, drag and drop in clusters, drag and drop words, fill the blanks and external resource.
Beaconing Minigame Solve IT
With the game Solve IT, the teacher can create a math gamified lesson plan?
The game has implemented up to four type of operators: sum, subtraction, division and multiplication where the teacher has the possibility to customize the game according to 5 levels of difficulty.
Beaconing Minigame Checkers Game
The teacher can create an interactive quiz type game using the Checkers Game?
Beside the classical checkers game, the teacher can customize the game by efining questions like multiple choice, true or false or free text answer.
Beaconing Minigame Match IT
Using the Match IT minigame, the teacher can use images or sounds to match to the coresponding text?
Games like Match it helps in developing visual perception skills and cognitive skills such as categorization.

STUDENTS

Student UI
The interface was designed by ATS based on the key components of the BEACONING Ecosystem?
It represent a virtual city with seven points of interest, one for each component: the Authoring Tool for Gamificied Lesson Paths (AT-GLP), the Meta-Game, the Teacher UI, the Student UI, the Authoring Tool for Context Aware Challenge (AT-CC), the Learning Analytics and the Accessabar.
To view the Student UI, click here
Student UI online help
The Student UI integrates an online help?
The tool is personalized for each screen of the application and to access it you just click on the “i” pictogram in the top-right menu. The information is displayed in pop-up windows.
Student UI is language
The Student UI is multilingual?
The interface is translated in all the national language of the Beaconing partners: English (the main language), French, German, Italian, Spanish, Portuguese, Romanian, Polish and Turkish.
Student UI Accessabar
Accesabar is a tool integrated in the Student UI thats makes the content accessible for students with disabilities?
Accesabar addresses cognitive, physical or visual disabilities and includes key facilities such as: Text to Speech, Speech Recognition, magnification, changeable font size and style, screen tinting, convert text to audio.
Student UI Accessabar Text to Speech
The Text to Speech option from the Accessabar tool converts all the text presented in the Student UI into spoken words?
With this option users can either select the text to be read out or hover over the text and the items on the page. This feature is particularly useful for those with Dyslexia who find it difficult to read and process information, but also for visually impaired users.
Student UI Accessabar Font size
The Accessabar tool is designed to let users to change the text size, using the options Increase and Decrease Font Size?
These two options which allow to change the font size of all text on the page are useful for everyone but are vital for those with visual impairments.
Student UI Accessabar Font style
The Font style on all the pages of the Student UI can be changed easily using Accessabar?
The tool provides several dyslexia friendly fonts and fonts that offer more contrast. Other options include changing the line spacing and character spacing of text on the page, useful for those with cognitive disabilities and visual impairments.
Student UI Accessabar Magnify
The Magnify is an essential option for those with visual impairments?
The option provided by the Accessabar provides an adjustable lens window with adjustable magnification levels. The lens window can be moved around the screen as desired.
Student UI Accessabar Themes
The Accessabar provides several background themes and screen Tinting to combat visual impairments?
These options, useful also for those with dyslexia and associated conditions, are applied to the content on the screen, allowing users to read it properly.
Student UI Accessabar Reading Ruler
The Reading ruler provided by the Accessabar, allows users to track their position on the page with an underlining bar?
This option is useful for those with dyslexia and/or cognitive disabilities, being possible to adjust the size of the reading bar to suit preferences.
Student UI Accessabar Speech Recognition
The Accessabar implements speech recognition in over 40 different languages?
With this option the dictated speech can be turned into text and then can be inputted into the Beaconing interface. Speech recognition is particularly effective for those with Dyslexia and cognitive disabilities.
Student UI Lesson Plans
By login into the Student UI, the student has the possibility to view the lesson plans assigned by the teacher?
Each lesson plan is presented in a different box, which contains short information about the lesson plan, who created it and the dashboard of the specific lesson plan.
Student UI Dashboard
By accessing the dashboard of a gamified lesson plan, the student can see his/her own progression?
In the dashboard, the student can see the level of competencies acquired during the play, the performance and the score, time spend and accuracy for each minigame of the gamified lesson plan.
Student UI Calendar
The student can check in the calendar the notifications related to the addition of a new gamified lesson plan?
When the student clicks on the title of the notification, a popup window will be displayed with specific content related to the GLP.
Student UI Forum
The students can communicate with their teachers or other students through the Student UI forum?
The forum offers categories of discussions like announcements, general disscussion or feedback & comments can ask questions regarding a specific topic/gamified lesson.
Student UI Settings
The Student UI provides a Settings section where the student can change the password and find information about the Beaconing platform?
The Settings section can be accessed by clicking on the “cog” pictogram in the top-right menu.