In the spirit of collaboration amongst the different EU-Funded projects, Coventry University organised a short lunchtime seminar to showcase the work that we have been carrying out within the game-based research and innovation domain. The #DisruptiveBytes session is a regular lunctime meetup for staff across the University and it is a great platform to demonstrate relevant outcomes that may inspire them to rethink teaching and learning.

The session touched on three projects that showcased reusable game components, new ways of developing gamified lesson planning and use of pervasive and location based technologies.

Sylvester Arnab presented the BEACONING project and focuses on ‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach.  You can see the full presentations from the three projects  presented at the seminar at