The event will touch on creativity and co-creativity through the medium of play and games and the design process of such activities. Game and play design should tap into our own experiences to enable a more holistic approach for designing new learning activities for our learners. And learners can have a deeper and a more collaborative learning experience through the process of creating and co-creating. Case studies will include the management of the co-creative process and evaluation at the Université Côte d’Azur (keynote from Professor Margarida Romero) and the engagement with teachers and learners at rural schools in Malaysia via the Newton-Funded CreativeCulture project (http://myCapsule.my). The event will also have optional hands-on workshops on playful activities
This event is co-hosted by the CreativeCulture project, which is a spin-off initiative from the GameChangers programme (http://gamify.org.uk).
What are the benefits?
Discussions into the practice, research and development of creativity and co-creativity through play and games, which will include practical insights into the different initiatives that are adaptable and adoptable.
- Game-based learning
- Game design thinking
- Creativity and co-creativity
- Engagement with rural communities