Gamification Talk Radio is hosted by Sententia Games  (SententiaGames.com) based in Texas, USA:

“Gamification Talk Radio:  Hosted by Sententia International Gamification Gurus, Speakers, Designers, Educators, and Authors. Learn how to Level Up! your corporate learning and development programs, employee onboarding, client engagement, or classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Our platinum level guests include, gamification gurus, platform providers, and end users who will give you tips, tools, and techniques to add immediately to your leadership and engagement toolbox. Put Gamification to work for you! (www.SententiaGames.com)”

The project Coordinator was interviewed, where the topic is as described on the official website:

Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process.

Today we’ll explore Sylvester’s

  • Insights into existing work in exploring a more hybrid and playful learning experience, such as the EU Funded Beaconing project (https://beaconing.eu)
  • His Views on hybrid learning in comparisons to blended learning
  • And his findings from the GameChangers project (http://gamify.org.uk)

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