During the Joint Conference on Serious Games (JCSG), the paper Full lifecycle architecture for serious games: integrating game learning analytics and a game authoring tool by Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón was presented. The conference was held in Valencia, Spain, in November 23rd and 24th of 2017.

The abstract of the paper is:

The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full lifecycle, including design, development, validation, deployment and iterative refinement must be made as simple and transparent as possible. Currently serious games impact analysis and validation is done on a case-by-case basis. In this paper, we describe a generic architecture that integrates a game authoring tool, uAdventure, with a standards-based Game Learning Analytics framework, providing a holistic approach to bring together development, validation, and analytics, that allows a systematic analysis and validation of serious games impact. This architecture allows game developers, teachers and students access to different analyses with minimal setup; and improves game development and evaluation by supporting an evidence-based approach to assess both games and learning. This system is currently being extended and used in two EU H2020 serious games projects.

The full paper can be accessed at: http://www.e-ucm.es/drafts/e-UCM_draft_318.pdf

The slides of the presentation are accessible at: https://www.slideshare.net/CristinaAlonso58/full-lyifecycle-architecture-for-serious-games-jcsg-2017