Exploitation: Research Impact
Posted by Jackie
Coventry University, through the Research Impact Case, has invested in two Exploitation Events for the BEACONING project. The first BEACONING Showcase for Gamified and Pervasive Learning was held at Coventry University’s London Campus on 11th April 2019 and the second at Coventry University’s Brussels Office on 17th May 2019, with over 55 attendees…
Read MorePlayVisit y BEACONING en la Gamification Europe Conference 2018
Posted by Pau Yanez
PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…
Read MoreLearning Analytics integration and exploitation
Posted by Massimiliano Cazzaniga
imaginary is currently testing Beaconing’s Learning Analytics platform, which is built on top of the previous RAGE Learning Analytics asset, in order to find the best way to integrate it with Beaconing’s mini games ecosystem, which is also currently in development. The goal is to find the best way to send xAPI statements…
Read More