Breaking the barriers to gamified learning by empowering educators to create their own playful lesson plans. Using narratives and mini-games, learning contents are turned into an adventure.
Playable on desktop and mobile devices.
Beaconing contextualise the use of gamified approaches
Games, which are more readily blended with existing educational practices, are more likely to be accepted and adapted by educators as useful resources. Beaconing allows games to be designed into formal or informal education as part of the curriculum, classroom teaching or homework arrangement.
Beaconing provides access to creation
To promote the sense of ownership and autonomy towards breaking the barriers of adoption of gamification in education, not only that teachers should be part of the development process but they should also be empowered to create their own gamified lessons.
Beaconing authoring pathway
Beaconing solution allows teachers to co-author gamified and pervasive lesson plan. This has opened up opportunities for teachers to experiment new ways for delivering their content and to also track the learning achieved beyond the formal setting of classroom teaching.
Beaconing large scale piloting
Through the large-scale piloting, the Beaconing project gathered together head managers, teachers and students to create gamified lessons in different fields and topics, and with different objectives, either in Scientific Topics or Soft skills. The project has pursued the innovation in a real operational environment, while changing mind-sets and creating new models and practices of teaching and learning.
To author the gamified lesson plan, teachers will have their own dashboard that will allow them to manage their lessons and students, create new lesson plans and assign them to students. Educators can access the analytics related to the lessons that they created will have access to:
• Gamified lesson plan authoring
• Mini-games authoring
• Location based game authoring
students are able to access the lessons allocated to them from their own personal student dashboard. The experience through the gamified lesson plan (desktop or mobile) connects the context of what they have learned within the classroom into their own informal space.