Top Tips for Gamifying Classrooms/Workshops
Posted by David Wortley
Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…
Read MoreThe Value of Games in STEM Education
Posted by David Wortley
Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…
Read MoreMeet BEACONING’s industry partners
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BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania
Read MoreMeet BEACONING’s R&D partners
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The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.
Read MoreBEACONING countries
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Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.
Read MoreBEACONING ecosystem
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BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…
Read MoreBEACONING objectives
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OBJECTIVES 1. Integrate technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches ensuring that the BEACONING platform is innovative while also extending our scientific understanding and practice-based experiments of engaging a community of learners including those with disabilities with a more inclusive, connected and contextualised learning process. 2. Develop, implement…
Read MoreBEACONING concept
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CONCEPT BEACONING’s concept is to digitally enable play-learn in everyday spaces fostering cross-subject learning, facilitated by personified gamified lesson plan where context-aware educational resources and ad-hoc learning in the surrounding environment can be triggered. BEACONING pragmatically addresses the needs of disabled learners, who are engaging with general education. BEACONING pilots the crossings of…
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