Beaconing and PlayVisit for Smart Cities, Tourism, Heritage and Culture
Posted by Pau Yanez
PlayVisit, an spinoff from the BEACONING Project allows users to get excited visiting cultural places by interacting with adventures in which the discovery of the real world through the challenge guides a memorable experience to learn about and learn about history, culture and heritage. PlayVisit has been presented in Tarragona at the 1st…
Read MoreCan a Game Tell if You Are Learning?
Posted by Devon Vehlow
What if a fun and addictive game can tell if you are learning? Well, that’s just what we are trying to create. A smart system that can tell if you are learning and, based on your interactions with the game, decide what it needs to do to make sure you learn successfully and…
Read MoreBeaconing game plots. The Hero’s Journey
Posted by Pau Yanez
A serious game plot for is a story, which may be linear or branched, that structures the narrative elements chosen by the author, in game mechanics to drives the user experience, from the beginning to the end of the lesson-path, fostering motivation and the interaction of the player with game assets like characters,…
Read MoreTop Tips for Gamifying Classrooms/Workshops
Posted by David Wortley
Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…
Read MoreThe Value of Games in STEM Education
Posted by David Wortley
Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…
Read MoreMeet BEACONING’s industry partners
Posted by admin
BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania
Read MoreMeet BEACONING’s R&D partners
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The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.
Read MoreBEACONING countries
Posted by admin
Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.
Read MoreBEACONING ecosystem
Posted by admin
BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…
Read MoreBEACONING objectives
Posted by admin
OBJECTIVES 1. Integrate technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches ensuring that the BEACONING platform is innovative while also extending our scientific understanding and practice-based experiments of engaging a community of learners including those with disabilities with a more inclusive, connected and contextualised learning process. 2. Develop, implement…
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