Aug 8

SERIOUS GAMES: 5 GAMIFICATION PITFALLS TO AVOID

Posted by Alexey Usoltsev

Abstract While the whole world cheers continuously the incredible properties of gamification, it might be great to enquire about serious game failures. Those which didn’t stay the course compared with the heavyweights of the market. What are those games dead the first day of their release as a result of violent reviews from…

Read More

Aug 25

Can a Game Tell if You Are Learning?

Posted by Devon Vehlow

What if a fun and addictive game can tell if you are learning? Well, that’s just what we are trying to create. A smart system that can tell if you are learning and, based on your interactions with the game, decide what it needs to do to make sure you learn successfully and…

Read More

Feb 10

Meet BEACONING’s industry partners

Posted by admin

BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania

Read More

Feb 10

Meet BEACONING’s R&D partners

Posted by admin

The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.

Read More

Feb 10

BEACONING countries

Posted by admin

Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.

Read More

Feb 4

BEACONING ecosystem

Posted by admin

BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…

Read More

Feb 4

BEACONING objectives

Posted by admin

OBJECTIVES 1. Integrate technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches ensuring that the BEACONING platform is innovative while also extending our scientific understanding and practice-based experiments of engaging a community of learners including those with disabilities with a more inclusive, connected and contextualised learning process. 2. Develop, implement…

Read More

Feb 4

BEACONING concept

Posted by admin

CONCEPT BEACONING’s concept is to digitally enable play-learn in everyday spaces fostering cross-subject learning, facilitated by personified gamified lesson plan where context-aware educational resources and ad-hoc learning in the surrounding environment can be triggered. BEACONING pragmatically addresses the needs of disabled learners, who are engaging with general education. BEACONING pilots the crossings of…

Read More