PlayVisit_SmartCities_Heritage_Tarragona_gamification_technology
Nov 13

Beaconing and PlayVisit for Smart Cities, Tourism, Heritage and Culture

Posted by Pau Yanez

PlayVisit, an spinoff from the BEACONING Project allows users to get excited visiting cultural places by interacting with adventures in which the discovery of the real world through the challenge guides a memorable experience to learn about and learn about history, culture and heritage. PlayVisit has been presented in Tarragona at the 1st…

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Jun 14

Top Tips for Gamifying Classrooms/Workshops

Posted by David Wortley

Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…

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Jun 14

The Value of Games in STEM Education

Posted by David Wortley

Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…

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Feb 10

Meet BEACONING’s industry partners

Posted by admin

BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania

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Feb 10

Meet BEACONING’s R&D partners

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The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.

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Feb 10

BEACONING countries

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Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.

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Feb 4

BEACONING ecosystem

Posted by admin

BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…

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Feb 4

BEACONING objectives

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OBJECTIVES 1. Integrate technologies, pedagogical and social perspectives of using pervasive, context-aware and gamified approaches ensuring that the BEACONING platform is innovative while also extending our scientific understanding and practice-based experiments of engaging a community of learners including those with disabilities with a more inclusive, connected and contextualised learning process. 2. Develop, implement…

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Feb 4

BEACONING concept

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CONCEPT BEACONING’s concept is to digitally enable play-learn in everyday spaces fostering cross-subject learning, facilitated by personified gamified lesson plan where context-aware educational resources and ad-hoc learning in the surrounding environment can be triggered. BEACONING pragmatically addresses the needs of disabled learners, who are engaging with general education. BEACONING pilots the crossings of…

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