Jan
18
The tool is personalized for each screen of the application and to access it you just click on the “i” pictogram in the top-right menu. The information is displayed in pop-up windows. To view the Student UI, click here
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Jan
18
The Authoring Tool for Gamified Lesson Paths (AT-GLP) is the core structure of the BEACONING system. The main objective of this component is to map the Lesson Paths to minigames, allowing teachers to configure gamified experiences for their students. To view the AT-GLP component, click here
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Jan
17
It represents a virtual city with seven points of interest, one for each component: the Authoring Tool for Gamified Lesson Paths (AT-GLP), the Meta-Game, the Teacher UI, the Student UI, the Authoring Tool for Context Aware Challenge (AT-CC), the Learning Analytics and the Accessabar.
To view the Student UI, click here
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Jan
16
To view examples of Gamified Lesson Paths and explore the Beaconing learning adventures click here.
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Dec
20
France is more than ever, on the way of LARGE SCALE PILOTS ! Indeed, this week is the ORT WEEK!
From the beginning of the week, many students and Teachers are playing Beaconing in different fields! And different ways and different ages! The 3iCampus BEACONING is open !
Ort MONTREUIL is playing BEACONING with 50 students, in a flipped classroom way, with Teachers of Biology/Technology. The Students are 16-18 years old and they discover the fact to play in order to learn! A strange concept which is not so easy to accept! Then, the Teacher coachs them, and make them succeed with the computer steps… because we are different before playing and after playing! Then, the first step is to show the access to BEACONING, the login… before just sending a file for flipped classroom when it is the first time of this type of lesson!
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