Jun 16

Nesesitatea utilizării plaformelor de e-Learning în procesul integrării copiilor cu nevoi speciale

Posted by Marius Preda

Programa de terapie educațională complexă și integrată, introdusă în procesul educațional-terapeutic în școlile pentru copii cu cerințe educative speciale începînd cu 1992, este organizată după o concepție modulară și este structurată în patru arii de dezvoltare: fizică, perceptivă, intelectuală, personală și socială. Cele cinci module, terapia cognitivă, terapia ocupațională și psihoterapia de expresie,…

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Jun 16

Inquiry-based Learning in Science Lessons

Posted by Marius Preda

It is a well known fact that science education is undergoing a decline in Europe and elsewhere. Research conducted recently shows that many of the students who graduate from high school today cannot understand what is happening in the world around them and this may affect their decisions as informed citizens. The purpose…

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Jun 12

Wordles word world – could word clouds aid gamified lesson design?

Posted by Theo Lim

Inference is a human ability that differentiates us as individuals. Sometimes we make inferences with  full conscious awareness, sometimes semi-consciously. Not all information or the inferential steps are processed by the brain. One thing is certain, while we perform inferences everyday, we fail to appreciate its ubiquitous nature, its pervasiveness influencing our cognition,…

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Jun 12

Integration Workshop at INESC

Posted by Hands Free Computing

Hands-Free Computing visited INESC to work through the interface integration with the Authoring Tool in readiness for the Alpha version of the Beaconing Platform. Work was done on creating functionality lists for both parts and making sure integration between the two elements was both practical and user-friendly.

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Jun 12

Beaconing workshop at EC-TEL 2017

Posted by Massimiliano Cazzaniga

Authoring game-based STEM learning experiences. This workshop, organized by imaginary, brings together technology enhanced learning solutions and experiences in the context of authored learning coming from two different H2020 EU projects, Beaconing and Rage and it will be an opportunity to design and author pervasive gamified experiences!

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