Jun
9
In the spirit of collaboration amongst the different EU-Funded projects, Coventry University organised a short lunchtime seminar to showcase the work that we have been carrying out within the game-based research and innovation domain. The #DisruptiveBytes session is a regular lunctime meetup for staff across the University and it is a great platform to demonstrate relevant outcomes that may inspire them to rethink teaching and learning.
The session touched on three projects that showcased reusable game components, new ways of developing gamified lesson planning and use of pervasive and location based technologies.
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Jun
9
On Thursday 8 June 2017, Coventry University hosted a workshop with a local school to introduce the Beaconing concept and demonstrate some of the components along with the lesson plan.
10 staff from the school joined the Coventry team for the day and were given an overview of the Beaconing Project, an explanation of Pervasive Games and shown the Beaconing Lesson Paths.
At the end of the session the objective for the teachers was to create a Pervasive Lesson Path through the Beaconing Editor.
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May
24
CEIEC (Center for Research and Innovation in Knowledge Management), an Institute of Francisco de Vitoria University, and e-UCM, the e-learning researching group of the Complutense University of Madrid (Spain), are developing a research to evaluate the effectiveness of videogames for skill-learning (such as autonomous travel through the underground network) for people with severe intellectual disabilities, like Down Syndrome.
The research was performed in May 2017 using Downtown, A Subway Adventure, a Learning Game (also known as Serious Game) designed especifically by scientists and trainers, considering the cognitive and physical features that users with intellectual disabilites have. The videogame was tested by 42 users (from 20 to 41 y/o) with Down and other cognitive disabilities at Down Madrid training facilities. All users are members of Down Madrid’s ICT program.
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May
3
The Beaconing project was successful in being selected as one of the projects to Call-for Artists in the VERTIGO program , which promotes the collaboration of artists with R&D projects in the field of ICT.
The link for applying to our project is: vertigo.starts.eu
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Apr
19
We have recently engaged with colleagues from the H2020 funded TeSLA project at the DG Connect event in Luxembourg (March 27th, 2017). The project is very much looking at e-assessment, which could provide insights into the assessment part of what we do in Beaconing. Project information is as summarised below:
The TeSLA project provides to educational institutions, an adaptive trust e-assessment system for assuring e-assessment processes in online and blended environments. It will support both continuous and final assessment to improve the trust level across students, teachers and institutions. The system will be developed taking into account quality assurance agencies in education, privacy and ethical issues and educational and technological requirements throughout Europe.
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