Nov 22

BEACONING in ASME 2017… Anyone Game?!

Posted by Theo Lim

The Games Ecosystem Track in ASME will again be part organised by a few BEACONING partners, namely HWU and UNIHB. The track will be under the 37th Computers and Information in Engineering Conference (CIE) Focus for this year will be more towards the use of gaming approaches, game-VR, and gaminig technology in industrial…

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Nov 21

A Community of Gamers and Learners

Posted by Jayne Beaufoy

On the 3rd of November, the BEACONING Consortium met in the beautiful city of Nantes, and we really did have some intense days, as the time for Pilot deployment is closing in very fast, and we need to be ready for it with our first prototype. Also, as before, we needed to be…

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Nov 10

About the new Teachers’ and students’ roles in STEM approaches

Posted by Marius Preda

Technology is progressing. Science drives its development. New jobs appear every day on the labour market, some we haven’t even thought about. Many of today’s students will do these jobs. They probably won’t be trained for these jobs since they haven’t been invented yet. However they will learn somehow. „Nothing is more important…

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Nov 8

Beaconing game plots. The Hero’s Journey

Posted by Pau Yanez

A serious game plot for is a story, which may be linear or branched, that structures the narrative elements chosen by the author, in game mechanics to drives the user experience, from the beginning to the end of the lesson-path, fostering motivation and the interaction of the player with game assets like characters,…

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Nov 7

About Inquiry-based Science Learning in STEM subjects Teaching and Learning

Posted by Marius Preda

Teaching according to the inquiry-based approach can stimulate students’ learning gains and their interest in science by formulation of questions, investigation, creation of a solution or an appropriate response, discussion and reflexion in connection with results. In STEM case digital, interactive tools can be effectively used to achieve the subjects’ goals by really…

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