BEACONING presented by GeomotionGames
Posted by Pau Yanez
The BEACONING project at #SpinUOC On June 16th Pau Yanez, CEO of Geomotion Games, presented the BEACONING project at SpinUOC event organized by the Open University of Catalonia (UOC). #SpinUOC is the Universitat Oberta de Catalunya’s (UOC) transferable knowledge event to present the innovative solutions produced by startups in Catalonia to society and industry.…
Read MoreThe Value of Games in STEM Education
Posted by David Wortley
Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…
Read MoreBEACONING requirements
Posted by Jannicke Baalsrud Hauge
BEACONING is aiming at developing a platform that provides access to lessons plans, games, moocs, mobile application etc. in an easy way. The main target groups are students in the age of 16-24 with and without disabilities and teachers. BEACONING will support individual learning by providing personalized user interface and lessons plans. It…
Read MoreFE Pilots are underway…
Posted by Aparajithan Sivanathan
We thought to take the BEACONING concepts to next level of complexity, therefore we can poke and testify its fundamental principles, adaptability, scalability and sustainability. We wanted to apply the BEACONING concepts to a physical skills development scenario, one of the extreme cases of BEACONING pilots.
Read MoreDNA of new Education
Posted by Theo Lim
As educators, aren’t we all are guilty of ‘old school’ approaches? We force upon students regulated, constrained classroom learning, driven by theories and models of learning styles that limit development of higher intellect. Here are some observations… Witness the conventional transmittal of “knowledge”, where a hundred pairs of eyes stare at projected material,…
Read MoreOur First Workshop, and some Thoughts on the Design process
Posted by Luca Morini
It was great to meet again the other partners in Barcelona for our first workshop, three months after the Kickoff here in Coventry, and finally getting our hands dirty at trying and designing scenarios! This is frankly a huge project, which means working with people speaking very, very different, languages. This is not…
Read MoreMeet BEACONING’s industry partners
Posted by admin
BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania
Read MoreMeet BEACONING’s R&D partners
Posted by admin
The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.
Read MoreBEACONING countries
Posted by admin
Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.
Read MoreBEACONING ecosystem
Posted by admin
BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…
Read More