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Jul 4

ORT and Technion Institute

Beaconng project was presented to the Head of the Science and Learning Technologies Group in the The Faculty of Education in Science and Technology Technion- Israel Institute of Technology, Haifa 32000, Israel During that presentation, ORT France presented the concepts of the Beaconing platform and in particular the geolocalised quests approach for solving problem based missions. The technion head of Science and Learning representative was very interested in that new approach and is willing to participate in the training sessions that will be conducted in ORT Israel, to later experiment it in the Technion University.

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Jun 29

Beaconing presented in a school in Italy

A presentation meeting of the project took place this morning at the “Istituto Superiore De Nicola di Sesto San Giovanni”, Milan (http://www.iisdenicola.gov.it/). The idea of using games in teaching scientific subjects (STEM) has excited teachers who have since said they would like to be involved with Beaconing’s small scale pilots in the upcoming academic year of 2017/2018. Some workshops with both teachers and students are predicted to start from October 2017. Moreover, in order also to improve the standard of English learnt, teachers of the De Nicola Institute are thinking of not translating the games’ contents into Italian, so that students can test their ability to perform their scientific work in English. The introduction of Beaconing will be a nice surprise for the 20 students that are restarting school, by dealing with scientific subjects in a different and more engaging way.

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Jun 29

BEACONING, un proiect european de cercetare și inovare care promovează învățarea prin joc

Copiii se nasc azi cu instincte digitale, fiind aproape tot timpul prezenți în comunitățile online și pe rețelele sociale Datorită accesului foarte timpuriu şi extensiv la tehnologie, copiii de azi gândesc și procesează informația mult diferit față de generaţiile anterioare. În consecinţă, adaptarea profesorilor, considerați de sociologi “imigranți digitali”, la limbajul și stilul de învățare al “nativilor digitali” este o necesitate în zilele noastre Lansat în ianuarie 2016, în cadrul programului Horizon 2020, proiectul de cercetare și inovare BEACONING (Breaking Educational Barriers with Contextualized, Pervasive and Gameful Learning), răspunde acestei realități, susținând procesul educațional al elevilor cu tehnlogii de ultimă generație, menite să îi pregătească pentru un viitor din ce în ce mai digitalizat.

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Jun 28

ASME IDETC/CIE 2017

HWU and BIBA will be attending and presenting BEACONING developments to a wide engineering audience. The purpose of this VES panel is to encourage discussion and exchange of views about current and new trends for Virtual and Immersive/Blended Systems and the transference of knowledge over multiple domains. As the market and/or industrial interest in virtual environments increase, new technologies and techniques are proposed. In recent years we have observed a trend on the use of low-cost devices, sometimes taken from the gaming industry in industrial applications. Furthermore, companies are investing billions into making immersive virtual worlds and augmented reality widely available to mainstream public in mass quantities (i.e., especially for “gamer” consumers but also a wide range of other applications). We have also seen a trend in customization. Nowadays, thanks to the availability of 3-D AM technologies as well as open-source electronic prototyping platform, custom interfaces can be easily designed and build. In addition to the above, we have observed a shift of interest from Virtual Environment to Mixed ones, sometimes called Augmented, sometimes named “Blended”. As the number of applications increases, new challenges are presented to the scientific community. The various issues and topics will be presented and discussed by the panel. Videos and demonstrators are part of this session. You are invited and welcome to participate in this event.

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Jun 27

CITB invited presentation

The Construction Industry Training Board (CITB) has commissioned an independent report on the use of immersive technologies for learning and training within the construction industry. HWU’s existing work (funded by CITB) will be showcased including our invovlement in BEACONING EU project and our use of Hololens. This will be a good opportunity for BEACONING VET game-learning products in future. The Construction Industry Training Board (CITB) is the Sector Skills Council and Industry Training Board for the construction industry. It works with construction companies to improve skills, increase competitive edge and respond to the many challenges employers face. CITB is an executive non-departmental public body, sponsored by the Department for Education.

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