BEACONING Analytics technology reused to teach videogame bachelor students
Posted by Cristina Alonso
BEACONING Analytics System is being reused in teaching lessons for students of the Videogame Development degree, in the Computer Science Faculty of the Complutense University of Madrid (Spain). The students of the Videogame Development degree are being provided with the uAdventure serious games authoring tool including the BEACONING Analytics to teach them how…
Read MorePlayVisit y BEACONING en la Gamification Europe Conference 2018
Posted by Pau Yanez
PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…
Read MoreSERIOUS GAMES: 5 GAMIFICATION PITFALLS TO AVOID
Posted by Alexey Usoltsev
Abstract While the whole world cheers continuously the incredible properties of gamification, it might be great to enquire about serious game failures. Those which didn’t stay the course compared with the heavyweights of the market. What are those games dead the first day of their release as a result of violent reviews from…
Read MoreBeaconing game plots. The Hero’s Journey
Posted by Pau Yanez
A serious game plot for is a story, which may be linear or branched, that structures the narrative elements chosen by the author, in game mechanics to drives the user experience, from the beginning to the end of the lesson-path, fostering motivation and the interaction of the player with game assets like characters,…
Read MoreTop Tips for Gamifying Classrooms/Workshops
Posted by David Wortley
Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…
Read MoreThe Value of Games in STEM Education
Posted by David Wortley
Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…
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