Jul 19

STEM IN EDUCATION

Posted by Marius Preda

Involvement of students and teachers in reflecting the role of research and innovation encourages sustainable interactions between schools, researchers, industry and civil society organizations. In addition, integrating research and innovation managers into STEM (Science, Technology, Engineering and Mathematics) teaching could make STEM careers more attractive to young students and help them acquire scientific…

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Jul 16

Beaconing GLP on Logistics as a part of the LogDynamics Summer School

Posted by Jannicke Baalsrud Hauge

The LogDynamics Summer School (http://www.summerschool.logdynamics.de/ ) is organized by the University of Bremen as a regularly activity and invites young researchers with interdisciplinary research background. The main organizers of this year are Prof. Pannek, Prof. Becker und Prof. Buer and takes place from July, 16 till July, 20. The first day of this…

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Jul 11

@Futur E.S Learning Experience with attendees

Posted by FrancoisMohier

During the last Futur E.S Festival, ORT organised a conference in collaboration with EdFab targetting young in the educational domain. A geolocalised quest was prepared to be played around the venue of the Halles de la Villette in Paris, France. Attendees were explained the benefits of playing and learning thru a gamified quest…

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Jul 9

GLP (Gamified Lesson Plan) Creation is a Matter of Expertise

Posted by Ali Turker

BEACONING GLP editing is deceptively simple. Pick a plot for the main game, observe the challenges that are essentially opportunities for performance-based learning, then configure a selection of serious mini-games to exploit those opportunities for learning. On the other hand, if one considers the student’s perspective, the contents of the mini-games cannot be…

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Jul 9

Where the VET game blows…

Posted by Theo Lim

Over the years, we have witnessed how digital systems automatically sculpt the reality we encounter. The modern world is a cocktail of  software and hardware ... but questions remain as to its consequences and our intention (sic) of it. Mixed reality technologies have already infiltrated many aspects of our lives, from work to education, in socializing and…

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