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The BEACONING project at #SpinUOC On June 16th Pau Yanez, CEO of Geomotion Games, presented the BEACONING project at SpinUOC event organized by the Open University of Catalonia (UOC). #SpinUOC is the Universitat Oberta de Catalunya's (UOC) transferable knowledge event to present the innovative solutions produced by startups in Catalonia to society and industry.…
Read MoreEngaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…
Read MoreSome years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…
Read MoreIn a country like France, over 140 000 secondary school students drop out every year with no qualifications whatsoever. The annual cost of this academic failure is estimated at about 24 billion Euros. The main reason behind this dropout is the passage from primary school, where the children tend to be closely accompanied to…
Read MoreFirst BEACONING pilot scenarios described using the BEACONING taxonomy proposed to model the scenario then been able to use them with the authoring tool. The two samples proposed scenario by ORT are related to digital skills and Mathematics for helping in particular students passing the gap between high school and first year of university/technical and…
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