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Feb 2

Conectado game to raise cyberbullying awareness – La Inmaculada Experiments

Experiments were conducted at La Inmaculada (http://www.escolapiaspuertadehierro.com/) in Madrid, Spain, in June 2017 with 134 students. Also, 10 teachers of the same school participated to validate the game in a different experiment in November 2017. DESCRIPTION OF THE GAME Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.

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Feb 2

Conectado game to raise cyberbullying awareness – IES Salvador Victoria Experiments

Experiments were conducted at IES Salvador Victoria (http://iesmonreal.es/) in Teruel, Spain, during June 2017 with 10 students. The experiment was done remotely, without any researcher having to travel to the school. DESCRIPTION OF THE GAME Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.

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Feb 1

DownTown Experiments – Validating the Learning Analytics System

A series of experiments have been conducted with people with cognitive disabilities (mainly Down Syndrome) to test a serious game called DownTown – A Subway Adventure that aims to teach them how to move around the metro of Madrid. The game, available for free download at http://downtown.ceiec.es/, has been developed by CEIEC (Center for Research and Innovation in Knowledge Management), an Institute of Francisco de Vitoria University, and UCM integrated the Learning Analytics System that collects information about players choices in the game.

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Feb 1

ICWL 2017 – Paper presentation

ICWL is an annual international conference on Web-based learning, founded by the Hong Kong Web Society. In 2017, from the 20th to the 22th of September, the conference was held in Cape Town, South Africa. ICWL Proceedings are published in Springer’s Lecture Notes in Computer Science. During the conference, the UCM team presented the paper Integrating learning analytics into a game authoring tool, whose authors are Ivan Perez-Colado, Víctor Manuel Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz and Baltasar Fernández-Manjón. The abstract of the paper states:

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Feb 1

GamiLearn 2017 – Keynote presentation

The 1st International Workshop on Gamification and Games for Learning (GamiLearn’17) in conjunction with CIVE’17, was held on June 5-6, 2017 in Tenerife, Spain. The workshop was open to contributions from researchers, practitioners and industry in the application of gamification or games in learning environments. During the workshop, Baltasar Fernández Manjón (UCM) gave a keynote presentation entitled Gamification in medical training: from content and procedures to game-like applications. The presentation described the work on serious games, game-like simulations, gamification and learning analytics. It also described some of the experiments done and the approach to do a more scientific approach in the serious games domain. Some of the results from H2020 BEACONING were also presented.

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