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Feb 14

Beaconing Webinars

With Beaconing, you will learn how to create gamified and geolocalised Learning Experiences for your students. Join us online; the 20th or 21st of February at 2PM CET . These webinars will be in French and organised by ORT France. Not yet registred , register here

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Feb 14

STEM Discovery Week 2018

STEM Discovery Week 2018 (23-29 April 2018) is a joint international initiative that invites projects, organisations and schools across Europe and around the world, to celebrate careers and studies in the fields of Science, Technology, Engineering and Mathematics (STEM). The tagline for this year’s campaign “say yes to STEM” describes the partners’ open-minded and dedicated support to STEM subjects at school, as well as wide-ranging collaboration among stakeholders in the area.

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Feb 2

Beaconing Presentation to French ESPE Network

Beaconing is presented to the French ESPE network www.reseau-espe.fr/ of Paris during those two days (02 and 03 February) to create the awarness and to have the teachers enrolled in the next webinar scheduled on the 20 and 21 of february.

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Feb 2

Conectado game to raise cyberbullying awareness – IES Marqués de Santillana Experiments

Experiments have been recently conducted at IES Marqués de Santillana (http://www.iesmarquesdesantillana.org) in Colmenar Viejo, Madrid, in January 2018 with 17 teachers. DESCRIPTION OF THE GAME Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.

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Feb 2

Conectado game to raise cyberbullying awareness – ESCUNI Experiments

Experiments were conducted at ESCUNI (http://www.escuni.es/) in Madrid during December 2017 and January 2018 with 72 teachers and education students. ESCUNI is a University Teacher Training Center (assigned to the Complutense University). DESCRIPTION OF THE GAME Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.

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