Feb
2
Experiments were conducted at IES Europa (https://www.educa2.madrid.org/web/centro.ies.europa.mostoles) in Móstoles, Madrid, in December 2017 with 11 teachers.
DESCRIPTION OF THE GAME
Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.
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Feb
2
Experiments were conducted with 34 pedagogical students of the Complutense University of Madrid, in December 2017.
DESCRIPTION OF THE GAME
Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.
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Feb
2
Experiments were conducted at Colegio San Jorge (http://colegiosanjorge.es/) in Murcia, Spain. One experiment was conducted with 64 students and another one with 22 teachers, both in November 2017.
DESCRIPTION OF THE GAME
Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.
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Feb
2
Experiments were conducted at IES Valdespartera (https://iesvaldespartera.catedu.es/) in Zaragoza, Spain in June 2017 with 71 students.
DESCRIPTION OF THE GAME
Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.
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Feb
2
The Cross Eu event which will take place on 10 Feb 2018 in 15 European cities and one from Asia, were presented on a Local radio station from Targoviste. The purpose of the event is to bring together people from all over the European and Asia continents on the same day and at the same time in a fun urban gamified experience in which collaboration and the discovery of context become a key aspect of the game.
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