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Feb 1

GamiLearn 2017 – Paper presentation

The 1st International Workshop on Gamification and Games for Learning (GamiLearn’17) in conjunction with CIVE’17, was held on June 5-6, 2017 in Tenerife, Spain. The workshop was open to contributions from researchers, practitioners and industry in the application of gamification or games in learning environments. During the workshop, the paper Developing gamified interactive content for medical training in cytopathology by Dan C. Rotaru, Baltasar Fernández-Manjón, Avni Katri and Rosemary H. Tambouret was presented. This work is a collaboration between UCM and the Massachusetts General Hospital & Harvard Medical School. Below you can find the paper’s abstract:

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Feb 1

SIMO Education 2017 presentation

The fundation Madri+d e IFEMA, within the framework of SIMO Education 2017, the Technology for Teaching Show, organize with an event of promotion and business collaboration in a sector that grows every year. This Business Cooperation Day aims to facilitate communication and meeting between companies, research centres and universities in the sector of technologies for education. The day, 26th October, allows bilateral interviews with potential partners to be arranged and held. These short meetings, of 30 minutes, allow companies and entities a first contact for future cooperation.

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Feb 1

eMadrid presentation

During the VII eMadrid days about “Education in exponential times”, Baltasar Fernández Manjón (UCM) gave a presentation about Learning Analytics. The event was held in Carlos III University in Madrid, Spain, during 3rd, 4th and 5th of July, 2017. The event was a collaboration with the Project SNOLA. The presentation was titled Using Learning Analytics to support a more scientific approach to Serious Games: Three Examples and detailed some of the case studies carried out to validate the Learning Analytics System.

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Feb 1

Joint Conference on Serious Games (JCSG) 2017 – Keynote presentation

Baltasar Fernández Manjón gave a keynote presentation at the Joint Conference on Serious Games (JCSG) about Using Learning Analytics to Improve Serious Games. The conference was held in Valencia, Spain, in November 23rd and 24th of 2017. In the keynote, Baltasar presented some of the work done in BEACONING including the experiments to validate the Analytics System, the conclusions of those experiments and some of the current lines of work of the research group e-UCM.

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Feb 1

Joint Conference on Serious Games (JCSG) 2017 – Paper presentation

During the Joint Conference on Serious Games (JCSG), the paper Full lifecycle architecture for serious games: integrating game learning analytics and a game authoring tool by Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón was presented. The conference was held in Valencia, Spain, in November 23rd and 24th of 2017. The abstract of the paper is: The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full lifecycle, including design, development, validation, deployment and iterative refinement must be made as simple and transparent as possible. Currently serious games impact analysis and validation is done on a case-by-case basis. In this paper, we describe a generic architecture that integrates a game authoring tool, uAdventure, with a standards-based Game Learning Analytics framework, providing a holistic approach to bring together development, validation, and analytics, that allows a systematic analysis and validation of serious games impact. This architecture allows game developers, teachers and students access to different analyses with minimal setup; and improves game development and evaluation by supporting an evidence-based approach to assess both games and learning. This system is currently being extended and used in two EU H2020 serious games projects.

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