Jun 5

Exploitation: Research Impact

Posted by Jackie

Coventry University, through the Research Impact Case, has invested in two Exploitation Events for the BEACONING project. The first BEACONING Showcase for Gamified and Pervasive Learning was held at Coventry University’s London Campus on 11th April 2019 and the second at Coventry University’s Brussels Office on 17th May 2019, with over 55 attendees…

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Apr 8

Athens & Oslo, Geography & Maths – what’s the link? Erasmus+ Teachers have the Answers!

Posted by Jackie Calderwood

What happens when Primary and Secondary School Teachers from different countries get together to apply the BEACONING solution to their own educational contexts and then collaborate? In the BEACONING training event at Coventry University’s Disruptive Media Learning Lab on 4th and 5th April 2019, we found out! 10 teachers representing Primary and Secondary…

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Apr 4

Engaging With Secondary School Special Educational Needs Teachers

Posted by Jackie Calderwood

On 30th January 2019, Coventry University led a dissemination workshop for Secondary School Special Educational Needs (SEN) teachers at Riverbank Academy, designed to provide access to the innovative teaching and learning solution of the BEACONING platform. The school’s support in providing time away from other commitments, and the BEACONING team’s flexibility to deliver…

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Apr 3

Engaging with Primary School Teachers

Posted by Jackie Calderwood

In the early stages of BEACONING, Coventry University held an Exploratory Workshop with teachers from Howes Primary School to introduce gamification as an innovative teaching and learning strategy, and to create lesson scenarios to inform development of the BEACONING solution. This term, now in the mature stages of the BEACONING project, Coventry University…

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Apr 3

Engaging with University Lecturers

Posted by Jackie Calderwood

As the pilot draws to a close, we reflect on the milestones and outcomes from engagement over the past few months. At Coventry University we have worked with academic staff from disciplines that include modern languages, business administration, computing, engineering & digital technologies and social & therapeutic horticulture to break through barriers that…

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Dec 3

PlayVisit y BEACONING en la Gamification Europe Conference 2018

Posted by Pau Yanez

PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…

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Nov 23

Beaconing Exhibited at European Parliament

Posted by Jackie Calderwood

BEACONING was one of sixteen projects showcased by invitation at the European Parliament this week for the Exhibition on Technology and Innovation for Social Good hosted by Eva Kaili S&D MEP. Over four days we had many interested visitors, excellent networking with other projects, and visits from Parliamentarians and Commissioners including information for future funding…

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Oct 9

A summary of “Prime example Ingress: Reframing the Pervasive Game Design Framework (PGDF)”

Posted by Nadera Sultana

The prestigious International Journal of Serious Games has published this paper on designing a framework on pervasive games where the research team of three namely, Heinrich Söbke, Jannicke Baalsrud Hauge and Ioana A. Stefan has taken the location-based, augmented-reality mobile game Ingress as their reference point. This work is partially funded under the…

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Aug 21

A brief discussion on the article “A SYSTEMATIC LITERATURE REVIEW OF CHALLENGES IN URBAN LOGISTICS”

Posted by Nadera Sultana

This literary article has been accepted in the ISL 2017 conferernce. Along with other projects and grants, BEACONING (H2020) has provided a pedagogical platform behind the research work. Here is a brief discussion on the main methodologies and results of this research attempt: The rapid expansion of urban areas throughout the world is…

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Jun 20

BEACONING presented by GeomotionGames

Posted by Pau Yanez

The BEACONING project at #SpinUOC On June 16th Pau Yanez, CEO of Geomotion Games, presented the BEACONING project at SpinUOC event organized by the Open University of Catalonia (UOC). #SpinUOC is the Universitat Oberta de Catalunya’s (UOC) transferable knowledge event to present the innovative solutions produced by startups in Catalonia to society and industry.…

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