Exploitation: Research Impact
Posted by Jackie
Coventry University, through the Research Impact Case, has invested in two Exploitation Events for the BEACONING project. The first BEACONING Showcase for Gamified and Pervasive Learning was held at Coventry University’s London Campus on 11th April 2019 and the second at Coventry University’s Brussels Office on 17th May 2019, with over 55 attendees…
Read MoreAthens & Oslo, Geography & Maths – what’s the link? Erasmus+ Teachers have the Answers!
Posted by Jackie Calderwood
What happens when Primary and Secondary School Teachers from different countries get together to apply the BEACONING solution to their own educational contexts and then collaborate? In the BEACONING training event at Coventry University’s Disruptive Media Learning Lab on 4th and 5th April 2019, we found out! 10 teachers representing Primary and Secondary…
Read MoreEngaging With Secondary School Special Educational Needs Teachers
Posted by Jackie Calderwood
On 30th January 2019, Coventry University led a dissemination workshop for Secondary School Special Educational Needs (SEN) teachers at Riverbank Academy, designed to provide access to the innovative teaching and learning solution of the BEACONING platform. The school’s support in providing time away from other commitments, and the BEACONING team’s flexibility to deliver…
Read MoreEngaging with Primary School Teachers
Posted by Jackie Calderwood
In the early stages of BEACONING, Coventry University held an Exploratory Workshop with teachers from Howes Primary School to introduce gamification as an innovative teaching and learning strategy, and to create lesson scenarios to inform development of the BEACONING solution. This term, now in the mature stages of the BEACONING project, Coventry University…
Read MoreEngaging with University Lecturers
Posted by Jackie Calderwood
As the pilot draws to a close, we reflect on the milestones and outcomes from engagement over the past few months. At Coventry University we have worked with academic staff from disciplines that include modern languages, business administration, computing, engineering & digital technologies and social & therapeutic horticulture to break through barriers that…
Read MorePlayVisit y BEACONING en la Gamification Europe Conference 2018
Posted by Pau Yanez
PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…
Read MoreA summary of “Prime example Ingress: Reframing the Pervasive Game Design Framework (PGDF)”
Posted by Nadera Sultana
The prestigious International Journal of Serious Games has published this paper on designing a framework on pervasive games where the research team of three namely, Heinrich Söbke, Jannicke Baalsrud Hauge and Ioana A. Stefan has taken the location-based, augmented-reality mobile game Ingress as their reference point. This work is partially funded under the…
Read MoreA brief discussion on the article “A SYSTEMATIC LITERATURE REVIEW OF CHALLENGES IN URBAN LOGISTICS”
Posted by Nadera Sultana
This literary article has been accepted in the ISL 2017 conferernce. Along with other projects and grants, BEACONING (H2020) has provided a pedagogical platform behind the research work. Here is a brief discussion on the main methodologies and results of this research attempt: The rapid expansion of urban areas throughout the world is…
Read MoreBEACONING presented by GeomotionGames
Posted by Pau Yanez
The BEACONING project at #SpinUOC On June 16th Pau Yanez, CEO of Geomotion Games, presented the BEACONING project at SpinUOC event organized by the Open University of Catalonia (UOC). #SpinUOC is the Universitat Oberta de Catalunya’s (UOC) transferable knowledge event to present the innovative solutions produced by startups in Catalonia to society and industry.…
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