Athens & Oslo, Geography & Maths – what’s the link? Erasmus+ Teachers have the Answers!
Posted by Jackie Calderwood
What happens when Primary and Secondary School Teachers from different countries get together to apply the BEACONING solution to their own educational contexts and then collaborate? In the BEACONING training event at Coventry University’s Disruptive Media Learning Lab on 4th and 5th April 2019, we found out! 10 teachers representing Primary and Secondary…
Read MoreEngaging With Secondary School Special Educational Needs Teachers
Posted by Jackie Calderwood
On 30th January 2019, Coventry University led a dissemination workshop for Secondary School Special Educational Needs (SEN) teachers at Riverbank Academy, designed to provide access to the innovative teaching and learning solution of the BEACONING platform. The school’s support in providing time away from other commitments, and the BEACONING team’s flexibility to deliver…
Read MoreEngaging with Primary School Teachers
Posted by Jackie Calderwood
In the early stages of BEACONING, Coventry University held an Exploratory Workshop with teachers from Howes Primary School to introduce gamification as an innovative teaching and learning strategy, and to create lesson scenarios to inform development of the BEACONING solution. This term, now in the mature stages of the BEACONING project, Coventry University…
Read MoreEngaging with University Lecturers
Posted by Jackie Calderwood
As the pilot draws to a close, we reflect on the milestones and outcomes from engagement over the past few months. At Coventry University we have worked with academic staff from disciplines that include modern languages, business administration, computing, engineering & digital technologies and social & therapeutic horticulture to break through barriers that…
Read MorePlayVisit y BEACONING en la Gamification Europe Conference 2018
Posted by Pau Yanez
PlayVisit, como sponsor principal del evento, fue presentado en la Conferencia Gamification Europe 2018 como caso de éxito de la aplicación de la gamificación y las tecnologías de geolocalización, AR/VR y Big Data en el turismo y la educación. Los días 26 y 27 de noviembre de 2018 se celebró en Amsterdam el…
Read MoreBeaconing and PlayVisit for Smart Cities, Tourism, Heritage and Culture
Posted by Pau Yanez
PlayVisit, an spinoff from the BEACONING Project allows users to get excited visiting cultural places by interacting with adventures in which the discovery of the real world through the challenge guides a memorable experience to learn about and learn about history, culture and heritage. PlayVisit has been presented in Tarragona at the 1st…
Read MoreSERIOUS GAMES: 5 GAMIFICATION PITFALLS TO AVOID
Posted by Alexey Usoltsev
Abstract While the whole world cheers continuously the incredible properties of gamification, it might be great to enquire about serious game failures. Those which didn’t stay the course compared with the heavyweights of the market. What are those games dead the first day of their release as a result of violent reviews from…
Read MoreAre you a Games Master, Player, Fan, Spectator or Hermit?
Posted by David Wortley
The latest e-newsletter on Gamification and Enabling Technologies accessed by the link above includes a review of 2 recent conferences whose primary focus has been on serious games and gamification for learning and development. The Thaisim 2017 conference in Bangkok included a number of practical examples of the use of gamification for learner…
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