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  • The “Chatbot era” has began

    After Facebook’s announcement, during the last F8 conference, about the opening of Messenger APIs to third parties developers, the “Chatbots era” officially began. Many platforms such as Slack, Telegram …
  • Gamification Challenges Key to Effective Learning

    Gamification is a tool which every human being consciously or unconsciously applies in everyday life to influence the behaviours of other human beings. If you …




ICVL 2016

11th International Conference on Virtual Learning

29 Oct 2016, Craiova, Romania

EC-TEL 2016

11th Conference on Technology Enhanced Learning

13-16 Sept 2016, Lion, France

ICETT 2016

3rd International
Conference on Education and Training Technologies

24-26 Aug 2016, Turku, Filand
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