BEACONING’s concept is to digitally enable play-learn in everyday spaces fostering cross-subject learning, facilitated by personified gamified lesson plan where context-aware educational resources and ad-hoc learning in the surrounding environment can be triggered
GALA Conference 2016 (https://conf.seriousgamessociety.org) is a single track conference focusing on serious gaming and gamebased learning and it was held 5-7. December 2016 in the Utrecht University. The conference was organized by University of Utrecht with the support of the Serious Games Society (www.seriousgamessociety.org).
The BEACONING project participated among other EU projects and commercial companies in the first of two demo sessions on Tuesday, Dec. 6. The main objectives were to inform and to collect first feedback on the lessons path, the BEACONING learning ecosystem as well as one of the minigames (see photos). The feedback from the audience was quite positive as well as showed some possibilities for improvement both related to the design, usability as well as interoperability.
IITSEC, the Interservice/Industry Training, Simulation and Education Conference, is the World’s Largest Modeling, Simulation & Training Conference and it was held 28 November – 2 December 2016 in the West Concourse of the Orange County Convention Center. The paper „Changing the fabric of learning content through the atomic learning approach” ATS has prepared in collaboration with BIBA described a new approach to learning management in pervasive context, marking the shift towards new learning spaces that are reshaped based on learners’ needs, performance, abilities, as well as on the learning objectives that have to be met. The goal is to enable the partition of learning content and of assessment units according to certain criteria deriving from data collected on learners, while supporting motivation and boosting performance.
On November 22nd, ORT presented to the representatives for the Numeric education of one high school of Thiais (Academia of Creteil) the BEACONING gamified and pervasive concepts. We meet again to present the different mockups available fo both teachers and students.
The gamified challenges presented related to the Maths scenario were very appreciated and it was also discuss how important it would be to be able to play the Beaconing as a Team ( composed usually as a group of 4 students) for reinforcing the engagement of each individuals in a team.
The whole scenario mockup as it is now will be massively sent around all ORT schools to create full awareness and engage the discussions with the different teams of teachers.