May 3

Beaconing selected within the VERTIGO program

Posted by admin

The Beaconing project was successful in being selected as one of the projects to Call-for Artists in the VERTIGO program , which promotes the collaboration of artists with R&D projects in the field of ICT. The link for applying to our project is: vertigo.starts.eu

Read More

Feb 28

Teaching first aid techniques to high school learners using an educational videogame and Learning Analytics

Posted by admin

Madrid, 9th February, 2017. The e-learning research group e-UCM from the Complutense University of Madrid has carried out an experiment to teach First Aid maneuvers to high school learners of La Inmaculada Escolapias School in Madrid. A group of researchers from the e-learning research group e-UCM, led by Professor Baltasar Fernández Manjón has…

Read More

Feb 8

BEACONING working meeting at Madrid

Posted by admin

At the beginning of February 2017, the project partners were invited to participate at the Integration Design Workshop in Madrid, Spain, held by UCM – University Complutense of Madrid. The objectives of the meeting were to: validate the architecture of each of the BEACONING components; validate the overall architecture of the BEACONING Platform…

Read More

Oct 25

GWC Best Education Project 2016

Posted by admin

BEACONING Project has been nominated as a finalist for the Award of “GWC Best Education Project 2016”. The winners of the GWC Awards 2016 that highlight the most innovative and representative projects related to Engagement and Game Based solutions will be announced during the GWC Awards Ceremony, after the GWC Conference 2016. The GWC Conference…

Read More

Sep 19

Game Learning Analytics for Teachers

Posted by admin

Or, what can teachers expect from Game Learning Analytics in the context of the BEACONING project? Vision – Application scenario Tania is a teacher who has agreed to participate in BEACONING pilots. She is not particularly tech-savvy, but is not afraid to learn, and already uses computers to prepare her lesson plans and…

Read More

Jun 29

BEACONING Ecosystem Requirements Workshop at INESC TEC

Posted by admin

During the workshop held by ATS on 16th June 2016 at INESC TEC, Porto, the BEACONING Ecosystem requirements have been discussed. The partners were divided into four teams: Authors, Gamers, UX Designers and Pedagogues. The main objective of the workshop was to define the key functionalities of the BEACONING Ecosystem components, regarding the…

Read More

Feb 10

Meet BEACONING’s industry partners

Posted by admin

BEACONING builds upon the expertise of strong industrial partners: ORT, SUCCUBUS – Succubus Interactive, Advanced Technology Systems, Imaginary Srl, GEOMOTION – Geomotion Games S. L., INFINITY, PLAYSOFT, SEBIT, HFC – Hands Free Computing and SIVECO – Siveco Romania

Read More

Feb 10

Meet BEACONING’s R&D partners

Posted by admin

The consortium capitalises on the existing synergies between key R&D partners: COVUNI – Coventry Univeristy, HWU – Herriot-Watt University, BIBA – Bremer Institut für Produktion und Logistik GmbH, INESC TEC Porto – Instituto de Engenharia de Sistemas e Computadores and UCM – Universidad Complutense de Madrid.

Read More

Feb 10

BEACONING countries

Posted by admin

Coventry University coordinates a network of 15 partners from 9 European countries: UK, France, Germany, Italy, Poland, Portugal, Romania, Spain and Turkey.

Read More

Feb 4

BEACONING ecosystem

Posted by admin

BEACONING ecosystem BEACONING implements an ecosystem of pervasive learning experiences driven by gamified and game-based lesson plans. – the core BEACONING Platform supporting services and communication framework with a focus on interoperability and governing industrial practices; – context-awareness providers that will supply location and sensory information; – a multi-platform game and graphics engine…

Read More