Aug 5

Serious Play 2017 and the Virginia Serious Games Institute

Posted by David Wortley

The Serious Play 2017 Conference held at the Virginia Serious Games Institute (VSGI) near Washington, USA was a strong affirmation of the ever growing understanding of and commitment to the role of play and games in modern education strategies. The VSGI is modelled on the original Serious Games Institute at Coventry University and…

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Aug 4

Employing Gamification in Education using Cards and Board Games

Posted by David Wortley

Whilst the use of serious games and simulations in educational learning and development contexts has generally been regarded as synonymous with video games and digital technologies, there are very simple, easy to set up and effective gamification techniques which do not use technology at all and which are proven routes to engagement. Cards…

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Aug 2

Are you a Games Master, Player, Fan, Spectator or Hermit?

Posted by David Wortley

The latest e-newsletter on Gamification and Enabling Technologies accessed by the link above includes a review of 2 recent conferences whose primary focus has been on serious games and gamification for learning and development. The Thaisim 2017 conference in Bangkok included a number of practical examples of the use of gamification for learner…

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Jun 29

Thaisim 2017 Keynote on 360 Technologies for StoryTelling, Gamification and Immersive Learning

Posted by David Wortley

The 9th international Thaisim Conference took place on June 29/30 2017 at Bansomdejchaopraya Rajabhat University in Bangkok, Thailand. The Beaconing project principles were featured in the opening keynote presentation at the conference on the topic which can be accessed at https://www.slideshare.net/dwortley/storytelling-and-immersive-learning-with-360-video-vr-technologies-and-gamification-techniques  . The presentation included a practical example of the use of immersive…

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Mar 3

ICCE 2017 Impact of Disruptive Enabling Technologies on Creative Education

Posted by David Wortley

https://www.slideshare.net/dwortley/impact-of-disruptive-enabling-technologies-on-creative-education This presentation at the 3rd International Conference on Creative Education focused on the challenges and opportunities created by disruptive technologies which is transforming not only the way we teach and learn but also what we need to teach and learn. A simple way of expressing the transition that has happened within a…

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Feb 28

The Impact of Disruptive Enabling Technologies on Creative Education

Posted by David Wortley

The 3rd International Conference on Creative Education (ICCE 2017) is due to take place in Kuala Lumpur on March 3rd. The conference is an ideal opportunity to share ideas and debate on how disruptive technologies have had an impact on the way we learn and the approach educators need to adopt to meet the…

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Feb 27

Learning Technologies for Schools and Business – London BETT & Learning Technologies

Posted by David Wortley

Early every year, there are 2 significant learning Technologies Conferences and Exhibitions in London, The BETT Show and the Learning Technologies Show. BETT SHOW (http://www.bettshow.com/) The BETT Show was held at the London Excel Arena on January 27/28. The primary focus of this annual event is to showcase the educational technologies used in…

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Sep 27

Gamification Challenges Key to Effective Learning

Posted by David Wortley

Gamification is a tool which every human being consciously or unconsciously applies in everyday life to influence the behaviours of other human beings. If you view every human activity through a Gamification Lens ( See Gamification Theory and Practice White Paper ), the best way to influence and engage others is to transform their…

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Jun 14

Top Tips for Gamifying Classrooms/Workshops

Posted by David Wortley

Engaging participation in workshops and classrooms can be very challenging, especially in an age where knowledge and information is accessible online 24/7 and interactive and immersive technologies on mobile phones and tablets constantly compete for attention. Gamification of classrooms and workshops is neither new nor difficult. Good teachers have used games psychology and…

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Jun 14

The Value of Games in STEM Education

Posted by David Wortley

Some years ago I was invited to be a judge in a national competition run in the USA by a charitable organisation called HASTAC (www.hastac.org). The competition was targeted at young people and its objective was to encourage kids to develop games which could create learning activities for STEM (Science, Technology, Education and…

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