Mar 14

BEACONING Analytics technology reused to teach videogame bachelor students

Posted by Cristina Alonso

BEACONING Analytics System is being reused in teaching lessons for students of the Videogame Development degree, in the Computer Science Faculty of the Complutense University of Madrid (Spain). The students of the Videogame Development degree are being provided with the uAdventure serious games authoring tool including the BEACONING Analytics to teach them how…

Read More

Mar 12

BEACONING Analytics integrated in uAdventure serious games authoring tool

Posted by Cristina Alonso

BEACONING Analytics has been successfully integrated into the serious game authoring tool and editor uAdventure. The open-source serious games authoring tool uAdventure for Unity has been developed by the e-UCM Research Group based on their previous created tool eAdventure (that was Java-based). Building up from the RAGE Analytics System, the increased, enlarged and…

Read More

Feb 28

Game Learning Analytics for Educators

Posted by Cristina Alonso

The paper “Game Learning Analytics for Educators” has been accepted for publication and presentation at the IEEE Global Engineering Education Conference (EDUCON 2019). The Conference will be held in Dubai, UAE, during the dates April 9-11, 2019. The theme of the conference is “Engineering Education Through Student Engagement”. ​Overview of the conference:The IEEE…

Read More

Feb 11

BEACONING technology used in the IMPRESS Erasmus+ Project

Posted by Cristina Alonso

The Erasmus+ Project IMPRESS (https://impress-project.eu/) lead by the Open University of the Netherlands, and with participation of the e-UCM Research Group of the Complutense University of Madrid, aims to improve software engineering programs by introducing gamification elements. As part of this project, the e-UCM Research Group is developing new opportunities to integrate data from…

Read More

Aug 31

Final Meta-LAM Dashboard for Teachers

Posted by Cristina Alonso

The meta-LAM dashboard for teachers was developed to provide teachers information of the students actions taken in the games and mini-games in the BEACONING platform. The dashboard was developed to meet the specific needs of BEACONING including games and mini-games structure and location-based activities. The dashboard definition is based on two previous concepts:…

Read More

May 14

Meta-LAM: Learning Analytics Models for multilevel analytics

Posted by Cristina Alonso

Learning Analytics Models, as previously described on this post, are used to define the data to be collected for a particular game and how that data is to be processed, interpreted and reported. However, when a game is composed of multiple games, their individual LAMs (each focusing on one of these games) fail…

Read More

Apr 23

4th live web marathon #AprendeINTEF

Posted by Cristina Alonso

UCM researchers Baltasar Fernández Manjón and Antonio Calvo Morata participated in the 4th #AprendeINTEF live web marathon, organized by INTEF, the National Institute of Educational Technologies and Teacher Training, the unit of the Ministry of Education, Culture and Sport responsible for the integration of ICT in non-university educational stages. The 4th web marathon…

Read More

Feb 7

Experiments with teachers in training to test a game to raise awareness against cyberbullying

Posted by Cristina Alonso

As part of the validation and improvement process of the Analytics System, a series of experiments have been conducted with teachers and teachers in training testing a serious game. The experiments aimed to validate both the game and the xAPI based Analytics System with future teachers and show them how games can be…

Read More