Jun
15
Gamification Turkey Summit 2018 is the second International gamification meeting organisation, happening in Turkey. This summit is going to let Turkey and near countries to be aware of gamification practice and support spreading efficacy of gamification methodology usage on business and other areas. The theme for this year is ‘Human and Communication via Gamification’.
The project Coordinator has been invited to speak at the event. This is a great opportunity to disseminate the work that Beaconing is carrying out.
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Jun
13
Professor Baltasar Fernández Manjón was interviewed by Tribuna Complutense, the online journal of the Complutense University of Madrid. Each new issue is sent by email to all students, academic and administrative staff of the University. In the latest issue (14th June 2018), Baltasar Fernández is interviewed regarding his role as director of the Teléfonica-Complutense Chair on Digital Education and Serious Games. In the interview, several issues are discussed such as gamification, the usefulness of educational games for young people and other segments of the population or digital education. He also talks about his e-learning research group e-UCM, the H2020 European projects in which they collaborate RAGE and BEACONING, the experiences of the group in hospitals and other media institutions, or the serious game Conectado.
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Jun
13
Professor Baltasar Fernández Manjón from UCM participated in the morning show “Buenos Días Madrid” on the radio station OndaMadrid to talk about serious games, learning analytics, digital education and the eMadrid network. During his talk, he discussed how learning analytics support teachers in maintaining control during class and also presented the serious game Conectado to increase empathy with the victims of bullying and cyberbullying. With the collaboration of Carlos Delgado Kloss, from the Universidad Carlos III of Madrid, they also presented the upcoming VII journey of eMadrid about cyberlearning that will take place in July.
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Jun
13
Before the end of the academic year, the e-ucm research group has carried out a new set of experiments in schools to validate the Analytics System with teachers and students. In IES Giner de los Ríos, in Alcobendas, Madrid (Spain), 3 teachers and 112 students participated in testing the videogame Conectado and teachers also received information while students played with a dashboard created with the Analytics System.
DESCRIPTION OF THE GAME
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Jun
13
Before the end of the academic year, the e-ucm research group has carried out a new set of experiments in schools to validate the Analytics System with teachers and students. In IES Antonio Machado, in Soria (Spain), 7 teachers and 77 students participated in testing the videogame Conectado and teachers also received information while students played with a dashboard created with the Analytics System.
DESCRIPTION OF THE GAME
Conectado is a videogame developed within the research group e-UCM, specialized in eLearning and serious games. The videogame has been designed and developed with the objective of raising awareness against bullying and cyberbullying and is aimed at being a tool to help education professionals to educate on this subject in a more interactive way and with greater emotional involvement of young people from 12 to 17 years. The videogame is a graphic adventure where the player is placed in the situation of a person who suffers harassment in their day to day school. In this way, the player can experience these situations in first person, but in a safe way. It also allows you to experience firsthand some of the feelings of the victims of harassment, as well as to make players reflect on the consequences of their actions. In the game, students can make decisions in dialogues that affect the story of the game and its end.
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