Feb
2
International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (DSAI – http://www.dsai.ws/) is a forum for academic researchers and professionals to exchange ideas and experiences about problems and solutions in order to build an inclusive society. The DSAI 2016 was held in December 1-3, 2016 at University of Trás-os-Montes e Alto Douro – UTAD, Vila Real, Portugal.
The BEACONING project participated among other EU projects in the projects exhibition space, an informal environment in which conference attendees get in touch with major research projects standing out for their contribution to the state of the art and good practices.
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Feb
1
During the researcher’s meeting of IRETETH/CERTH, Olivier Heidmann presented the Beaconing project to all the assembled researchers.
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Jan
30
The International Conference on E-learning and Games (Edutainment) has over the last decade become a major international event for academics, practitioners and industry experts which combines knowledge dissemination and exchange in the areas of education and entertainment. Edutainment stands for education and entertainment, and the event covers not only research-related issues for fields such as game-based learning but also the aspects of learning experiences which may be gained from different types of digital entertainment.
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Jan
30
GamiFIN is a meeting place where researchers, industry and experts present results from their latest work regarding gamification, technology, media and digital culture for the future society. Sylvester will keynote at this event. Other speakers include Dr Sebastian Deterding and Dr Juho Hamari.
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Jan
30
Sylvester keynoted at the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2016) will be held December 1-3, 2016, at University of Trás-os-Montes e Alto Douro (UTAD), Vila Real, Portugal. DSAI 2016 is organised in-cooperation with ACM SIGACCESS. Beaconing was featured in the keynote that was focusing on Remixing Play for Inclusive Learning.
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