participate

Mar 14

ORT workshops series in Montreuil (Paris)

On March 7th, ORT project managers presented to the representatives of the ORT Montreuil school the Beaconing early mockups focusing on functionnalities both for teachers and students. The first learning paths targeting maths and coding/robotics were presented and the different possibilities in integrating mini-games based activities into them for bringing a pervasive mobile experience for the students. The maths scenario and the Coding/Robotics challenge were appreciated and further refinement on minigames and features were discussed. Those learning paths will be used in class of 3ème (9th grade), seconde (10-11 grade) and 1ère ( 12 grade) during the small scale piloting phase.

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Mar 14

ORT workshop series Strasbourg

On March 6th, ORT project managers presented to the representatives of the ORT Strasbourg school the Beaconing early mockups focusing on functionnalities both for teachers and students. The first learning paths targeting maths and coding/robotics were presented and the different possibilities in integrating mini-games based activities into them for bringing a pervasive mobile experience for the students. The maths scenario aims at helping in reinforcing basic algebric skills for students facing difficulties and as a matter of fact is well appreciated by the educators in Strasbourg to help avoiding early school leaving thru a gaming approach.

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Mar 13

Promoting Beaconing at ATEC Conference

Hands Free Computing will be exhibiting at the ATEC Conference in London on the 6th June 2017 Hands Free Computing can talk to you about dozens of different assistive products including Dragon speech recognition software, specialist dyslexia software, visual impairment software, telephone headsets and switchboxes. This is also a great opportunity to promote the Beaconing Project to prospective users and subscribers. Tackling accessibility within the Beaconing Portal will be showcased directly to those affected in the target audience and to those working within the field of Accessibility, Technology and Education.

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Mar 9

Serious Games Seminar eMadrid

Non-digital gaming in real life is an activity that is not new since people have played outdoors since the origin of humanity. In recent years, the democratization of the use of smartphones, the evolution of proximity technologies (GPS, BEACONS, NFC) and the emergence of Augmented and Virtual Reality have facilitated the digitisation of games in real life creating a new genre: geolocated games or urban games. These genres of video games offer a new immersive way of interacting with the real world and other players mixing physical and virtual reality with creative and innovative game mechanics that create game dynamics that open endless possibilities for entertainment and education.

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Mar 7

3rd International Conference on Creative Education ICCE 2017

The 3rd International Conference on Creative Education (ICCE 2017) was held on March 3-4, 2017, Kuala Lumpur, Malaysia. ICCE 2017 is co-sponsored by Singapore Management and Sports Science Institute, Singapore and Academic Conference Institute, USA. ICCE 2017 is also technical co-sponsored by City University of Hong Kong, Hong Kong. Aimed to bring together several experts, researchers and scientists from around the world to share their research and development experiences in the field of education, ICCE 2017 will be the most comprehensive conference focused on the various aspects of education.

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