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Feb 8

Workshop at ORT Strasbourg school

On 6th of March, ORT is organizing a workshop with the representatives of ORT Strasbourg school, gathering teachers, from different STEM topics ; presenting the first set of learning paths and putting all teachers in design thinking mode for fostering their creativity on producing new set of lesson paths. This first worshop is part of a series ensuring the adoption by teachers and early adopters of the defined learning paths.

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Feb 6

GamificationBCN Meetup: Expanding Gamification

Geomotion Games explained the BEACONING Project at Gamification BCN Meetup in Barcelona. Expand the limits of physical reality and mix it with virtual reality to create immersive game experiences that take into account the context where the player is. Through the use of mobile Gps + proximity technologies: Geomotion Games explained the BEACONING Project fostering discussion on how to expand the concept of gamification to new sectors or industries less explored such as education, tourism, gastronomy, research, …

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Feb 3

Pocket Gamers Connect 2017

Geomotion Game’s CEO Pau Yànez presented BEACONING Project purpose and outcomes during his keynote about real-life and location-based games at Pocket Gamers Connect 2017 Conference.

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Feb 3

The BEACONING project at #SpinUOC

On June 16th Pau Yanez, CEO of Geomotion Games, presented the BEACONING project at SpinUOC event organized by the Open University of Catalonia (UOC). #SpinUOC is the Universitat Oberta de Catalunya’s (UOC) transferable knowledge event to present the innovative solutions produced by the UOC community to society and industry.  

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Feb 3

Remix Play Summit

The Remix Play Summit is hosted and supported by Coventry University’s Disruptive Media Learning Lab (dmll.org.uk) with the aim of celebrating play in Higher Education. Moving beyond “gamification”, “serious games” and “game based learning”, the Remix Play Summit will examine the playful roots and meanings of these approaches and provide an interdisciplinary discussion space to explore the opportunities that play and playfulness can provide for both students and staff. Questions for discussion include: What can play contribute to a “serious” learning environment? Can playfulness survive the increasing pressure students and staff are subjected to, to remain relevant in today’s rapidly changing world? Is there the risk that play becomes just another tool?

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