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Jan 30

Beaconing presented at the Gamification World Congress, Madrid 2016

GWC is the biggest conference regarding digital engagement where art, technology and games get mixed together to redesign the way we do business and the Society. The best international speakers and companies from all around the world bring to GWC the latest methodologies, projects and trends to boost the engagement with people, in a way to improve our Society. Sylvester spoke about the Beaconing project at the event, where it has been shortlisted for an award for Best Education project.

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Jan 30

Play for Outstanding Results

PLAY for outstanding results is the space created by the Arthur Lok Jack Graduate School to promote creativity as an essential strategy in transforming business to meet the challenges of living and succeeding in the 21st century. Sylvester keynoted and ran a workshop on Remixing Play at the event – over 180 participants. The keynote included work within the hybrid play context for enhancing creativity. Beaconing was also featured at the event.

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Dec 14

BEACONING presented by BIBA and Coventry University at Gala 2016

GALA Conference 2016 (https://conf.seriousgamessociety.org) is a single track conference focusing on serious gaming and gamebased learning and it was held 5-7. December 2016 in the Utrecht University. The conference was organized by University of Utrecht with the support of the Serious Games Society (www.seriousgamessociety.org). The BEACONING project participated among other EU projects and commercial companies in the first of two demo sessions on Tuesday, Dec. 6. The main objectives were to inform and to collect first feedback on the lessons path, the BEACONING learning ecosystem as well as one of the minigames (see photos). The feedback from the audience was quite positive as well as showed some possibilities for improvement both related to the design, usability as well as interoperability.

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Dec 7

BEACONING presented by ATS at I/ITSEC 2016

IITSEC, the Interservice/Industry Training, Simulation and Education Conference, is the World’s Largest Modeling, Simulation & Training Conference and it was held 28 November – 2 December 2016 in the West Concourse of the Orange County Convention Center. The paper „Changing the fabric of learning content through the atomic learning approach” ATS has prepared in collaboration with BIBA described a new approach to learning management in pervasive context, marking the shift towards new learning spaces that are reshaped based on learners’ needs, performance, abilities, as well as on the learning objectives that have to be met. The goal is to enable the partition of learning content and of assessment units according to certain criteria deriving from data collected on learners, while supporting motivation and boosting performance.

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Dec 6

Stakeholders presentation

On November 22nd, ORT presented to the representatives for the Numeric education of one high school of Thiais (Academia of Creteil) the BEACONING gamified and pervasive concepts. We meet again to present the different mockups available fo both teachers and students. The gamified challenges presented related to the Maths scenario were very appreciated and it was also discuss how important it would be to be able to play the Beaconing as a Team ( composed usually as a group of 4 students) for reinforcing the engagement of each individuals in a team.

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