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Jul 22

aDShe Annual Conference

On Thursday 30th June 2016, Managing Director Lawrence Howard and Theresa Pruvost Head of Operations attended the 15th annual conference of the Association of Dyslexic Specialists in Higher Education (aDShe), at Aston University in Birmingham. Lawrence Howard said, “It was a great opportunity to discuss the BEACONING Project, how it will be using gamification to help improve the learning of Science, Technology, Engineering and Mathematics (STEM) subjects and enable students to apply what they are learning.

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Jun 30

BEACONING presentation Creteil Academia

On June 29th, ORT presented to the representatives of the Numeric education of one high school of Thiais (Academia of Creteil) the BEACONING gamified and pervasive concepts. In particular by proposing a gamified approach of the lessons , BEACONING will help in motivating students and preventing early school leaving. It has been presented to the representative teachers in charge of the Numeric education ; Like all other ORT schools, where BEACONING platform has been presented, this very challenging topic is raising great interests in the education sector. The objectives was to confront our existing scenarios and to identify possible new scenarios and later enroll new schools for the small and large scale pilots.

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Jun 9

Beaconing at HWU

Research shows that educational achievement, school performance, and attention problems are some attributres of polygenic inheritance. Everyone needs a little help sometime… let that be BEACONING.

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Jun 7

INESC TEC Press release

INESC TEC’s Centre for Information Systems and Computer Graphics (CSIG) is involved in the European project BEACONING (Breaking educational barriers with contextualised pervasive and gameful learning), where the goal is to create new teaching and learning models and practices. In this €5.9M project, researchers intend to create pervasive games that transmit educational content and are not just used for entertainment. The pervasive games extend the gaming world to the surrounding environment, which may be the classroom, the homes of the students, or the cities where they live. A platform will be developed that will automatically generate mobile applications with pervasive games in accordance with the description of the teachers themselves, who pose challenges and questions to students. Furthermore, the platform will feature existing tools and educational services from the organisations participating in the project.

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Jun 7

Hands Free Computing Press Release

Hands Frees role in this is to ensure that all aspects of the games are accessible to students with a wide range of disabilities at minimal cost to enable it to be able to be used by the widest possible range of people. Within this we’ll be looking at not only making the games accessible to students but also for teachers and the parents of the students. The output of this project will have a significant impact on the way these subjects will be taught in the future and will enable students with a wider range of learning styles and disabilities to be able to participate in the learning of these subjects and subsequently go on to work in this sphere.

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